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reprapfirmware-dc42/Move.h
Adrian Bowyer 549d56c08d Acceleration code now completely general w.r.t. axis and (multiple
simultaneous) extruder moves.  Extruder relative mode has a bug - fix
tomorrow.  And so to bed...
2013-05-23 00:00:20 +01:00

100 lines
2 KiB
C++

/****************************************************************************************************
RepRapFirmware - Move
This is all the code to deal with movement and kinematics.
-----------------------------------------------------------------------------------------------------
Version 0.1
18 November 2012
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef MOVE_H
#define MOVE_H
#define BUFFER_LENGTH 10
class DDA
{
public:
DDA(Move* m, Platform* p);
boolean Init(float currentPosition[], float targetPosition[], float& u, float& v);
void Start(boolean noTest);
void Step(boolean noTest);
boolean Active();
boolean VelocitiesAltered();
private:
Move* move;
Platform* platform;
long counter[DRIVES+1];
long delta[DRIVES+1];
boolean directions[DRIVES+1];
long totalSteps;
long stepCount;
float timeStep;
float velocity;
long stopAStep;
long startDStep;
float distance;
float dCross;
float acceleration;
float jerk;
boolean velocitiesAltered;
volatile boolean active;
};
class Move
{
public:
Move(Platform* p, GCodes* g);
void Init();
void Spin();
void Exit();
void Qmove();
void GetCurrentState(float m[]);
void Interrupt();
friend class DDA;
private:
Platform* platform;
GCodes* gCodes;
DDA* dda;
unsigned long lastTime;
boolean active;
float currentFeedrate;
float currentPosition[AXES]; // Note - drives above AXES are always relative moves
float nextMove[DRIVES + 1]; // Extra is for feedrate
float stepDistances[(1<<AXES)]; // Index bits: lsb -> dx, dy, dz <- msb
float extruderStepDistances[(1<<(DRIVES-AXES))]; // NB - limits us to 5 extruders
};
inline boolean DDA::Active()
{
return active;
}
inline boolean DDA::VelocitiesAltered()
{
return velocitiesAltered;
}
inline void Move::Interrupt()
{
dda->Step(true);
}
#endif