Acceleration code now completely general w.r.t. axis and (multiple
simultaneous) extruder moves. Extruder relative mode has a bug - fix tomorrow. And so to bed...
This commit is contained in:
parent
069c1de66c
commit
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4 changed files with 165 additions and 96 deletions
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@ -1 +0,0 @@
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Adrian Bowyer,ensab,Charles,22.05.2013 16:41,file:///home/ensab/.config/libreoffice/3;
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11
Move.h
11
Move.h
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@ -31,6 +31,7 @@ class DDA
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void Start(boolean noTest);
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void Start(boolean noTest);
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void Step(boolean noTest);
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void Step(boolean noTest);
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boolean Active();
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boolean Active();
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boolean VelocitiesAltered();
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private:
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private:
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Move* move;
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Move* move;
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@ -46,6 +47,8 @@ class DDA
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long startDStep;
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long startDStep;
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float distance;
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float distance;
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float dCross;
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float dCross;
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float acceleration;
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float jerk;
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boolean velocitiesAltered;
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boolean velocitiesAltered;
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volatile boolean active;
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volatile boolean active;
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};
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};
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@ -74,7 +77,8 @@ class Move
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float currentFeedrate;
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float currentFeedrate;
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float currentPosition[AXES]; // Note - drives above AXES are always relative moves
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float currentPosition[AXES]; // Note - drives above AXES are always relative moves
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float nextMove[DRIVES + 1]; // Extra is for feedrate
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float nextMove[DRIVES + 1]; // Extra is for feedrate
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float stepDistances[8]; // Index bits: lsb -> dx, dy, dz <- msb
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float stepDistances[(1<<AXES)]; // Index bits: lsb -> dx, dy, dz <- msb
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float extruderStepDistances[(1<<(DRIVES-AXES))]; // NB - limits us to 5 extruders
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};
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};
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inline boolean DDA::Active()
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inline boolean DDA::Active()
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@ -82,6 +86,11 @@ inline boolean DDA::Active()
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return active;
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return active;
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}
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}
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inline boolean DDA::VelocitiesAltered()
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{
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return velocitiesAltered;
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}
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inline void Move::Interrupt()
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inline void Move::Interrupt()
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{
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{
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dda->Step(true);
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dda->Step(true);
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245
Move.ino
245
Move.ino
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@ -30,26 +30,56 @@ Move::Move(Platform* p, GCodes* g)
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void Move::Init()
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void Move::Init()
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{
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{
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char i;
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unsigned char i, j;
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for(i = 0; i < DRIVES; i++)
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for(i = 0; i < DRIVES; i++)
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platform->SetDirection(i, FORWARDS);
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platform->SetDirection(i, FORWARDS);
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for(i = 0; i <= AXES; i++)
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for(i = 0; i <= AXES; i++)
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currentPosition[i] = 0.0;
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currentPosition[i] = 0.0;
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float d, e;
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// The stepDistances arrays are look-up tables of the Euclidean distance
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// between the start and end of a step. If the step is just along one axis,
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// it's just that axis's step length. If it's more, it is a Pythagoran
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// sum of all the axis steps that take part.
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for(i = 0; i < (1<<AXES); i++)
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{
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d = 0.0;
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for(j = 0; j < AXES; j++)
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{
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if(i & (1<<j))
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{
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e = 1.0/platform->DriveStepsPerUnit(j);
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d += e*e;
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}
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}
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stepDistances[i] = sqrt(d);
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}
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for(i = 0; i < (1<<(DRIVES-AXES)); i++)
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{
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d = 0.0;
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for(j = 0; j < (DRIVES-AXES); j++)
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{
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if(i & (1<<j))
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{
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e = 1.0/platform->DriveStepsPerUnit(AXES + j);
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d += e*e;
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}
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}
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extruderStepDistances[i] = sqrt(d);
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}
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// We don't want 0. If no axes/extruders are moving these should never be used.
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// But try to be safe.
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stepDistances[0] = 1.0/platform->DriveStepsPerUnit(AXES);
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extruderStepDistances[0] = stepDistances[0];
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lastTime = platform->Time();
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lastTime = platform->Time();
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currentFeedrate = START_FEED_RATE;
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currentFeedrate = START_FEED_RATE;
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float dx = 1.0/platform->DriveStepsPerUnit(X_AXIS);
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float dy = 1.0/platform->DriveStepsPerUnit(Y_AXIS);
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float dz = 1.0/platform->DriveStepsPerUnit(Z_AXIS);
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stepDistances[0] = dx; // Should never be used. Wrong, but safer than 0.0...
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stepDistances[1] = dx;
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stepDistances[2] = dy;
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stepDistances[3] = sqrt(dx*dx + dy*dy);
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stepDistances[4] = dz;
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stepDistances[5] = sqrt(dx*dx + dz*dz);
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stepDistances[6] = sqrt(dy*dy + dz*dz);
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stepDistances[7] = sqrt(dx*dx + dy*dy + dz*dz);
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active = true;
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active = true;
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}
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}
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@ -72,8 +102,8 @@ void Move::Qmove()
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return;
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return;
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//FIXME
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//FIXME
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float u = platform->Jerk(X_AXIS);
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float u = 0.0; // This will provoke the code to select the jerk values.
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float v = u;
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float v = 0.0;
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boolean work = dda->Init(currentPosition, nextMove, u, v);
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boolean work = dda->Init(currentPosition, nextMove, u, v);
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@ -107,7 +137,9 @@ DDA::DDA(Move* m, Platform* p)
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/*
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/*
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This sets up the DDA to take us between two positions and extrude states.
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DDA::Init(...)
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Sets up the DDA to take us between two positions and extrude states.
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The start velocity is u, and the end one is v. The requested maximum feedrate
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The start velocity is u, and the end one is v. The requested maximum feedrate
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is in targetPosition[DRIVES].
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is in targetPosition[DRIVES].
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@ -119,16 +151,49 @@ are passed by reference.
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The return value is true for an actual move, false for a zero-length (i.e. null) move.
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The return value is true for an actual move, false for a zero-length (i.e. null) move.
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Every drive has an acceleration associated with it, so when more than one drive is
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moving there have to be rules of precedence that say which acceleration (and which
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jerk value) to use.
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The rules are these:
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if Z is moving
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Use Z acceleration
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else if X and/or Y are moving
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Use X acceleration
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else
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Use the acceleration for the extruder that's moving.
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In the case of multiple extruders moving at once, their minimum acceleration (and its
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associated jerk) are used. The variables axesMoving and extrudersMoving track what's
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going on. The bits in the char axesMoving are ORed:
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msb -> 00000ZYX <- lsb
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a 1 meaning that that axis is moving. The bits of extrudersMoving contain a similar
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pattern for the moving extruders.
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Note that all this assumes that X and Y accelerations are equal, though in fact there is a
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value stored for each.
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In the case of only extruders moving, the distance moved is taken to be the Pythagoran distance in
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the configuration space of the extruders.
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TODO: Worry about having more than eight extruders...
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*/
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*/
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boolean DDA::Init(float currentPosition[], float targetPosition[], float& u, float& v)
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boolean DDA::Init(float currentPosition[], float targetPosition[], float& u, float& v)
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{
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{
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char drive;
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char drive;
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active = false;
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active = false;
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velocitiesAltered = false;
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velocitiesAltered = false;
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totalSteps = -1;
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totalSteps = -1;
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distance = 0; // X+Y+Z
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distance = 0.0; // X+Y+Z
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float eDistance = 0.0;
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float d;
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float d;
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char axesMoving = 0;
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unsigned char axesMoving = 0;
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unsigned char extrudersMoving = 0;
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// How far are we going, both in steps and in mm?
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// How far are we going, both in steps and in mm?
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@ -136,26 +201,25 @@ boolean DDA::Init(float currentPosition[], float targetPosition[], float& u, flo
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{
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{
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if(drive < AXES)
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if(drive < AXES)
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{
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{
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d = targetPosition[drive] - currentPosition[drive];
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d = targetPosition[drive] - currentPosition[drive]; //Absolute
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delta[drive] = (long)(d*platform->DriveStepsPerUnit(drive)); //Absolute
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distance += d*d;
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distance += d*d;
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delta[drive] = (long)(d*platform->DriveStepsPerUnit(drive));
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if(delta[drive])
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axesMoving |= 1<<drive;
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} else
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} else
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{
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delta[drive] = (long)(targetPosition[drive]*platform->DriveStepsPerUnit(drive)); // Relative
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delta[drive] = (long)(targetPosition[drive]*platform->DriveStepsPerUnit(drive)); // Relative
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eDistance += targetPosition[drive]*targetPosition[drive];
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if(delta[drive])
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extrudersMoving |= 1<<(drive - AXES);
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}
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if(delta[drive] >= 0)
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if(delta[drive] >= 0)
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directions[drive] = FORWARDS;
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directions[drive] = FORWARDS;
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else
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else
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directions[drive] = BACKWARDS;
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directions[drive] = BACKWARDS;
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delta[drive] = abs(delta[drive]);
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delta[drive] = abs(delta[drive]);
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// Which axes (if any) are moving?
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if(drive == X_AXIS && delta[drive] > 0)
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axesMoving |= 1;
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if(drive == Y_AXIS && delta[drive] > 0)
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axesMoving |= 2;
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if(drive == Z_AXIS && delta[drive] > 0)
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axesMoving |= 4;
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// Keep track of the biggest drive move in totalSteps
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// Keep track of the biggest drive move in totalSteps
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if(delta[drive] > totalSteps)
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if(delta[drive] > totalSteps)
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@ -176,33 +240,48 @@ boolean DDA::Init(float currentPosition[], float targetPosition[], float& u, flo
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// Acceleration and velocity calculations
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// Acceleration and velocity calculations
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distance = sqrt(distance);
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distance = sqrt(distance);
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float acc;
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if(axesMoving|4) // Z involved?
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if(axesMoving&4) // Z involved?
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{
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{
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acc = platform->Acceleration(Z_AXIS);
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acceleration = platform->Acceleration(Z_AXIS);
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velocity = platform->Jerk(Z_AXIS);
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jerk = platform->Jerk(Z_AXIS);
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} else // No - only X, Y and Es
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} else if(axesMoving) // X or Y involved?
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{
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{
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acc = platform->Acceleration(X_AXIS);
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acceleration = platform->Acceleration(X_AXIS);
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velocity = platform->Jerk(X_AXIS);
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jerk = platform->Jerk(X_AXIS);
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} else // Must be extruders only
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{
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acceleration = FLT_MAX; // Slight hack
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distance = sqrt(eDistance);
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for(drive = AXES; drive < DRIVES; drive++)
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{
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if(extrudersMoving & (1<<(drive - AXES)))
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{
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if(platform->Acceleration(drive) < acceleration)
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{
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acceleration = platform->Acceleration(drive);
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jerk = platform->Jerk(drive);
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}
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}
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}
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}
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}
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// If velocities requested are (almost) zero, set them to the jerk
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// If velocities requested are (almost) zero, set them to the jerk
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if(v < 0.01)
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if(v < 0.01)
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v = velocity;
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v = jerk;
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if(u < 0.01)
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if(u < 0.01)
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u = velocity;
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u = jerk;
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// At which DDA step should we stop accelerating?
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// At which DDA step should we stop accelerating? targetPosition[DRIVES] contains
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// the desired feedrate.
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d = 0.5*(targetPosition[DRIVES]*targetPosition[DRIVES] - u*u)/acc; // d = (v1^2 - v0^2)/2a
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d = 0.5*(targetPosition[DRIVES]*targetPosition[DRIVES] - u*u)/acceleration; // d = (v1^2 - v0^2)/2a
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stopAStep = (long)((d*totalSteps)/distance);
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stopAStep = (long)((d*totalSteps)/distance);
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// At which DDA step should we start decelerating?
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// At which DDA step should we start decelerating?
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d = 0.5*(v*v - targetPosition[DRIVES]*targetPosition[DRIVES])/acc; // This should be 0 or negative...
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d = 0.5*(v*v - targetPosition[DRIVES]*targetPosition[DRIVES])/acceleration; // This should be 0 or negative...
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startDStep = totalSteps + (long)((d*totalSteps)/distance);
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startDStep = totalSteps + (long)((d*totalSteps)/distance);
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// If acceleration stop is at or after deceleration start, then the distance moved
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// If acceleration stop is at or after deceleration start, then the distance moved
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// Work out the point at which to stop accelerating and then
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// Work out the point at which to stop accelerating and then
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// immediately start decelerating.
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// immediately start decelerating.
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dCross = 0.5*(0.5*(v*v - u*u)/acc + distance);
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dCross = 0.5*(0.5*(v*v - u*u)/acceleration + distance);
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if(dCross < 0.0 || dCross > distance)
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if(dCross < 0.0 || dCross > distance)
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{
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{
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@ -225,7 +304,7 @@ boolean DDA::Init(float currentPosition[], float targetPosition[], float& u, flo
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// from one to the other.
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// from one to the other.
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float k = v/u;
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float k = v/u;
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u = 2.0*acc*distance/(k*k - 1);
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u = 2.0*acceleration*distance/(k*k - 1);
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if(u >= 0.0)
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if(u >= 0.0)
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{
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{
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u = sqrt(u);
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u = sqrt(u);
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@ -236,7 +315,7 @@ boolean DDA::Init(float currentPosition[], float targetPosition[], float& u, flo
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u = v/k;
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u = v/k;
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}
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}
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dCross = 0.5*(0.5*(v*v - u*u)/acc + distance);
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dCross = 0.5*(0.5*(v*v - u*u)/acceleration + distance);
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velocitiesAltered = true;
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velocitiesAltered = true;
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}
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}
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@ -285,37 +364,10 @@ void DDA::Step(boolean noTest)
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if(!active && noTest)
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if(!active && noTest)
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return;
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return;
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char axesMoving = 0;
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unsigned char axesMoving = 0;
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unsigned char extrudersMoving = 0;
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counter[X_AXIS] += delta[X_AXIS];
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for(char drive = 0; drive < DRIVES; drive++)
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if(counter[X_AXIS] > 0)
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{
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if(noTest)
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platform->Step(X_AXIS);
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axesMoving |= 1;
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counter[X_AXIS] -= totalSteps;
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}
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counter[Y_AXIS] += delta[Y_AXIS];
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if(counter[Y_AXIS] > 0)
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{
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if(noTest)
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platform->Step(Y_AXIS);
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axesMoving |= 2;
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counter[Y_AXIS] -= totalSteps;
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}
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counter[Z_AXIS] += delta[Z_AXIS];
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if(counter[Z_AXIS] > 0)
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{
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if(noTest)
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platform->Step(Z_AXIS);
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axesMoving |= 4;
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counter[Z_AXIS] -= totalSteps;
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}
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for(char drive = AXES; drive < DRIVES; drive++)
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{
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{
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counter[drive] += delta[drive];
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counter[drive] += delta[drive];
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if(counter[drive] > 0)
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if(counter[drive] > 0)
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@ -323,35 +375,42 @@ void DDA::Step(boolean noTest)
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if(noTest)
|
if(noTest)
|
||||||
platform->Step(drive);
|
platform->Step(drive);
|
||||||
counter[drive] -= totalSteps;
|
counter[drive] -= totalSteps;
|
||||||
|
|
||||||
|
if(drive < AXES)
|
||||||
|
axesMoving |= 1<<drive;
|
||||||
|
else
|
||||||
|
extrudersMoving |= 1<<(drive - AXES);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(axesMoving)
|
// Simple Euler integration to get velocities.
|
||||||
|
// Maybe one day do a Runge-Kutta?
|
||||||
|
|
||||||
|
if(stepCount < stopAStep)
|
||||||
{
|
{
|
||||||
if(stepCount < stopAStep)
|
if(axesMoving)
|
||||||
{
|
|
||||||
timeStep = move->stepDistances[axesMoving]/velocity;
|
timeStep = move->stepDistances[axesMoving]/velocity;
|
||||||
if(axesMoving & 4)
|
else
|
||||||
velocity += platform->Acceleration(Z_AXIS)*timeStep;
|
timeStep = move->extruderStepDistances[extrudersMoving]/velocity;
|
||||||
else
|
velocity += acceleration*timeStep;
|
||||||
velocity += platform->Acceleration(X_AXIS)*timeStep;
|
if(noTest)
|
||||||
if(noTest)
|
|
||||||
platform->SetInterrupt((long)(1.0e6*timeStep));
|
platform->SetInterrupt((long)(1.0e6*timeStep));
|
||||||
}
|
}
|
||||||
if(stepCount >= startDStep)
|
|
||||||
{
|
if(stepCount >= startDStep)
|
||||||
|
{
|
||||||
|
if(axesMoving)
|
||||||
timeStep = move->stepDistances[axesMoving]/velocity;
|
timeStep = move->stepDistances[axesMoving]/velocity;
|
||||||
if(axesMoving & 4)
|
else
|
||||||
velocity -= platform->Acceleration(Z_AXIS)*timeStep;
|
timeStep = move->extruderStepDistances[extrudersMoving]/velocity;
|
||||||
else
|
velocity -= acceleration*timeStep;
|
||||||
velocity -= platform->Acceleration(X_AXIS)*timeStep;
|
if(noTest)
|
||||||
if(noTest)
|
platform->SetInterrupt((long)(1.0e6*timeStep));
|
||||||
platform->SetInterrupt((long)(1.0e6*timeStep));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
stepCount++;
|
stepCount++;
|
||||||
active = stepCount < totalSteps;
|
active = stepCount < totalSteps;
|
||||||
if(!active && noTest)
|
|
||||||
|
if(!active && noTest) //???
|
||||||
platform->SetInterrupt(-1);
|
platform->SetInterrupt(-1);
|
||||||
}
|
}
|
||||||
|
|
|
@ -44,6 +44,8 @@ int StringContains(char* string, char* match);
|
||||||
//#include <stdio.h>
|
//#include <stdio.h>
|
||||||
//#include <stdlib.h>
|
//#include <stdlib.h>
|
||||||
|
|
||||||
|
#include <float.h>
|
||||||
|
|
||||||
#include "Configuration.h"
|
#include "Configuration.h"
|
||||||
#include "Platform.h"
|
#include "Platform.h"
|
||||||
#include "Webserver.h"
|
#include "Webserver.h"
|
||||||
|
|
Reference in a new issue