292 lines
6.4 KiB
Go
292 lines
6.4 KiB
Go
// Code generated by go-swagger; DO NOT EDIT.
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package models
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// This file was generated by the swagger tool.
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// Editing this file might prove futile when you re-run the swagger generate command
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import (
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strfmt "github.com/go-openapi/strfmt"
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"github.com/go-openapi/errors"
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"github.com/go-openapi/swag"
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"github.com/go-openapi/validate"
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)
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// GetUniverseBloodlinesOKBodyItems get_universe_bloodlines_200_ok
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//
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// 200 ok object
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// swagger:model getUniverseBloodlinesOKBodyItems
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type GetUniverseBloodlinesOKBodyItems struct {
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// get_universe_bloodlines_bloodline_id
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//
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// bloodline_id integer
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// Required: true
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BloodlineID *int32 `json:"bloodline_id"`
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// get_universe_bloodlines_charisma
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//
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// charisma integer
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// Required: true
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Charisma *int32 `json:"charisma"`
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// get_universe_bloodlines_corporation_id
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//
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// corporation_id integer
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// Required: true
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CorporationID *int32 `json:"corporation_id"`
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// get_universe_bloodlines_description
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//
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// description string
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// Required: true
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Description *string `json:"description"`
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// get_universe_bloodlines_intelligence
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//
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// intelligence integer
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// Required: true
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Intelligence *int32 `json:"intelligence"`
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// get_universe_bloodlines_memory
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//
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// memory integer
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// Required: true
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Memory *int32 `json:"memory"`
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// get_universe_bloodlines_name
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//
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// name string
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// Required: true
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Name *string `json:"name"`
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// get_universe_bloodlines_perception
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//
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// perception integer
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// Required: true
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Perception *int32 `json:"perception"`
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// get_universe_bloodlines_race_id
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//
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// race_id integer
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// Required: true
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RaceID *int32 `json:"race_id"`
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// get_universe_bloodlines_ship_type_id
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//
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// ship_type_id integer
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// Required: true
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ShipTypeID *int32 `json:"ship_type_id"`
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// get_universe_bloodlines_willpower
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//
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// willpower integer
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// Required: true
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Willpower *int32 `json:"willpower"`
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}
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/* polymorph getUniverseBloodlinesOKBodyItems bloodline_id false */
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/* polymorph getUniverseBloodlinesOKBodyItems charisma false */
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/* polymorph getUniverseBloodlinesOKBodyItems corporation_id false */
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/* polymorph getUniverseBloodlinesOKBodyItems description false */
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/* polymorph getUniverseBloodlinesOKBodyItems intelligence false */
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/* polymorph getUniverseBloodlinesOKBodyItems memory false */
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/* polymorph getUniverseBloodlinesOKBodyItems name false */
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/* polymorph getUniverseBloodlinesOKBodyItems perception false */
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/* polymorph getUniverseBloodlinesOKBodyItems race_id false */
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/* polymorph getUniverseBloodlinesOKBodyItems ship_type_id false */
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/* polymorph getUniverseBloodlinesOKBodyItems willpower false */
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// Validate validates this get universe bloodlines o k body items
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func (m *GetUniverseBloodlinesOKBodyItems) Validate(formats strfmt.Registry) error {
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var res []error
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if err := m.validateBloodlineID(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateCharisma(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateCorporationID(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateDescription(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateIntelligence(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateMemory(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateName(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validatePerception(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateRaceID(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateShipTypeID(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateWillpower(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if len(res) > 0 {
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return errors.CompositeValidationError(res...)
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateBloodlineID(formats strfmt.Registry) error {
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if err := validate.Required("bloodline_id", "body", m.BloodlineID); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateCharisma(formats strfmt.Registry) error {
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if err := validate.Required("charisma", "body", m.Charisma); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateCorporationID(formats strfmt.Registry) error {
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if err := validate.Required("corporation_id", "body", m.CorporationID); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateDescription(formats strfmt.Registry) error {
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if err := validate.Required("description", "body", m.Description); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateIntelligence(formats strfmt.Registry) error {
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if err := validate.Required("intelligence", "body", m.Intelligence); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateMemory(formats strfmt.Registry) error {
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if err := validate.Required("memory", "body", m.Memory); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateName(formats strfmt.Registry) error {
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if err := validate.Required("name", "body", m.Name); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validatePerception(formats strfmt.Registry) error {
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if err := validate.Required("perception", "body", m.Perception); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateRaceID(formats strfmt.Registry) error {
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if err := validate.Required("race_id", "body", m.RaceID); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateShipTypeID(formats strfmt.Registry) error {
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if err := validate.Required("ship_type_id", "body", m.ShipTypeID); err != nil {
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return err
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}
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return nil
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}
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func (m *GetUniverseBloodlinesOKBodyItems) validateWillpower(formats strfmt.Registry) error {
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if err := validate.Required("willpower", "body", m.Willpower); err != nil {
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return err
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}
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return nil
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}
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// MarshalBinary interface implementation
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func (m *GetUniverseBloodlinesOKBodyItems) MarshalBinary() ([]byte, error) {
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if m == nil {
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return nil, nil
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}
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return swag.WriteJSON(m)
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}
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// UnmarshalBinary interface implementation
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func (m *GetUniverseBloodlinesOKBodyItems) UnmarshalBinary(b []byte) error {
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var res GetUniverseBloodlinesOKBodyItems
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if err := swag.ReadJSON(b, &res); err != nil {
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return err
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}
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*m = res
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return nil
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}
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