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eve-goclient/models/get_universe_bloodlines_o_k_body_items.go

292 lines
6.4 KiB
Go

// Code generated by go-swagger; DO NOT EDIT.
package models
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
strfmt "github.com/go-openapi/strfmt"
"github.com/go-openapi/errors"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// GetUniverseBloodlinesOKBodyItems get_universe_bloodlines_200_ok
//
// 200 ok object
// swagger:model getUniverseBloodlinesOKBodyItems
type GetUniverseBloodlinesOKBodyItems struct {
// get_universe_bloodlines_bloodline_id
//
// bloodline_id integer
// Required: true
BloodlineID *int32 `json:"bloodline_id"`
// get_universe_bloodlines_charisma
//
// charisma integer
// Required: true
Charisma *int32 `json:"charisma"`
// get_universe_bloodlines_corporation_id
//
// corporation_id integer
// Required: true
CorporationID *int32 `json:"corporation_id"`
// get_universe_bloodlines_description
//
// description string
// Required: true
Description *string `json:"description"`
// get_universe_bloodlines_intelligence
//
// intelligence integer
// Required: true
Intelligence *int32 `json:"intelligence"`
// get_universe_bloodlines_memory
//
// memory integer
// Required: true
Memory *int32 `json:"memory"`
// get_universe_bloodlines_name
//
// name string
// Required: true
Name *string `json:"name"`
// get_universe_bloodlines_perception
//
// perception integer
// Required: true
Perception *int32 `json:"perception"`
// get_universe_bloodlines_race_id
//
// race_id integer
// Required: true
RaceID *int32 `json:"race_id"`
// get_universe_bloodlines_ship_type_id
//
// ship_type_id integer
// Required: true
ShipTypeID *int32 `json:"ship_type_id"`
// get_universe_bloodlines_willpower
//
// willpower integer
// Required: true
Willpower *int32 `json:"willpower"`
}
/* polymorph getUniverseBloodlinesOKBodyItems bloodline_id false */
/* polymorph getUniverseBloodlinesOKBodyItems charisma false */
/* polymorph getUniverseBloodlinesOKBodyItems corporation_id false */
/* polymorph getUniverseBloodlinesOKBodyItems description false */
/* polymorph getUniverseBloodlinesOKBodyItems intelligence false */
/* polymorph getUniverseBloodlinesOKBodyItems memory false */
/* polymorph getUniverseBloodlinesOKBodyItems name false */
/* polymorph getUniverseBloodlinesOKBodyItems perception false */
/* polymorph getUniverseBloodlinesOKBodyItems race_id false */
/* polymorph getUniverseBloodlinesOKBodyItems ship_type_id false */
/* polymorph getUniverseBloodlinesOKBodyItems willpower false */
// Validate validates this get universe bloodlines o k body items
func (m *GetUniverseBloodlinesOKBodyItems) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateBloodlineID(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateCharisma(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateCorporationID(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateDescription(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateIntelligence(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateMemory(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateName(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validatePerception(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateRaceID(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateShipTypeID(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateWillpower(formats); err != nil {
// prop
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateBloodlineID(formats strfmt.Registry) error {
if err := validate.Required("bloodline_id", "body", m.BloodlineID); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateCharisma(formats strfmt.Registry) error {
if err := validate.Required("charisma", "body", m.Charisma); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateCorporationID(formats strfmt.Registry) error {
if err := validate.Required("corporation_id", "body", m.CorporationID); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateDescription(formats strfmt.Registry) error {
if err := validate.Required("description", "body", m.Description); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateIntelligence(formats strfmt.Registry) error {
if err := validate.Required("intelligence", "body", m.Intelligence); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateMemory(formats strfmt.Registry) error {
if err := validate.Required("memory", "body", m.Memory); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateName(formats strfmt.Registry) error {
if err := validate.Required("name", "body", m.Name); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validatePerception(formats strfmt.Registry) error {
if err := validate.Required("perception", "body", m.Perception); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateRaceID(formats strfmt.Registry) error {
if err := validate.Required("race_id", "body", m.RaceID); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateShipTypeID(formats strfmt.Registry) error {
if err := validate.Required("ship_type_id", "body", m.ShipTypeID); err != nil {
return err
}
return nil
}
func (m *GetUniverseBloodlinesOKBodyItems) validateWillpower(formats strfmt.Registry) error {
if err := validate.Required("willpower", "body", m.Willpower); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *GetUniverseBloodlinesOKBodyItems) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *GetUniverseBloodlinesOKBodyItems) UnmarshalBinary(b []byte) error {
var res GetUniverseBloodlinesOKBodyItems
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}