// Code generated by go-swagger; DO NOT EDIT. package models // This file was generated by the swagger tool. // Editing this file might prove futile when you re-run the swagger generate command import ( strfmt "github.com/go-openapi/strfmt" "github.com/go-openapi/errors" "github.com/go-openapi/swag" "github.com/go-openapi/validate" ) // GetUniverseBloodlinesOKBodyItems get_universe_bloodlines_200_ok // // 200 ok object // swagger:model getUniverseBloodlinesOKBodyItems type GetUniverseBloodlinesOKBodyItems struct { // get_universe_bloodlines_bloodline_id // // bloodline_id integer // Required: true BloodlineID *int32 `json:"bloodline_id"` // get_universe_bloodlines_charisma // // charisma integer // Required: true Charisma *int32 `json:"charisma"` // get_universe_bloodlines_corporation_id // // corporation_id integer // Required: true CorporationID *int32 `json:"corporation_id"` // get_universe_bloodlines_description // // description string // Required: true Description *string `json:"description"` // get_universe_bloodlines_intelligence // // intelligence integer // Required: true Intelligence *int32 `json:"intelligence"` // get_universe_bloodlines_memory // // memory integer // Required: true Memory *int32 `json:"memory"` // get_universe_bloodlines_name // // name string // Required: true Name *string `json:"name"` // get_universe_bloodlines_perception // // perception integer // Required: true Perception *int32 `json:"perception"` // get_universe_bloodlines_race_id // // race_id integer // Required: true RaceID *int32 `json:"race_id"` // get_universe_bloodlines_ship_type_id // // ship_type_id integer // Required: true ShipTypeID *int32 `json:"ship_type_id"` // get_universe_bloodlines_willpower // // willpower integer // Required: true Willpower *int32 `json:"willpower"` } /* polymorph getUniverseBloodlinesOKBodyItems bloodline_id false */ /* polymorph getUniverseBloodlinesOKBodyItems charisma false */ /* polymorph getUniverseBloodlinesOKBodyItems corporation_id false */ /* polymorph getUniverseBloodlinesOKBodyItems description false */ /* polymorph getUniverseBloodlinesOKBodyItems intelligence false */ /* polymorph getUniverseBloodlinesOKBodyItems memory false */ /* polymorph getUniverseBloodlinesOKBodyItems name false */ /* polymorph getUniverseBloodlinesOKBodyItems perception false */ /* polymorph getUniverseBloodlinesOKBodyItems race_id false */ /* polymorph getUniverseBloodlinesOKBodyItems ship_type_id false */ /* polymorph getUniverseBloodlinesOKBodyItems willpower false */ // Validate validates this get universe bloodlines o k body items func (m *GetUniverseBloodlinesOKBodyItems) Validate(formats strfmt.Registry) error { var res []error if err := m.validateBloodlineID(formats); err != nil { // prop res = append(res, err) } if err := m.validateCharisma(formats); err != nil { // prop res = append(res, err) } if err := m.validateCorporationID(formats); err != nil { // prop res = append(res, err) } if err := m.validateDescription(formats); err != nil { // prop res = append(res, err) } if err := m.validateIntelligence(formats); err != nil { // prop res = append(res, err) } if err := m.validateMemory(formats); err != nil { // prop res = append(res, err) } if err := m.validateName(formats); err != nil { // prop res = append(res, err) } if err := m.validatePerception(formats); err != nil { // prop res = append(res, err) } if err := m.validateRaceID(formats); err != nil { // prop res = append(res, err) } if err := m.validateShipTypeID(formats); err != nil { // prop res = append(res, err) } if err := m.validateWillpower(formats); err != nil { // prop res = append(res, err) } if len(res) > 0 { return errors.CompositeValidationError(res...) } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateBloodlineID(formats strfmt.Registry) error { if err := validate.Required("bloodline_id", "body", m.BloodlineID); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateCharisma(formats strfmt.Registry) error { if err := validate.Required("charisma", "body", m.Charisma); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateCorporationID(formats strfmt.Registry) error { if err := validate.Required("corporation_id", "body", m.CorporationID); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateDescription(formats strfmt.Registry) error { if err := validate.Required("description", "body", m.Description); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateIntelligence(formats strfmt.Registry) error { if err := validate.Required("intelligence", "body", m.Intelligence); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateMemory(formats strfmt.Registry) error { if err := validate.Required("memory", "body", m.Memory); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateName(formats strfmt.Registry) error { if err := validate.Required("name", "body", m.Name); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validatePerception(formats strfmt.Registry) error { if err := validate.Required("perception", "body", m.Perception); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateRaceID(formats strfmt.Registry) error { if err := validate.Required("race_id", "body", m.RaceID); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateShipTypeID(formats strfmt.Registry) error { if err := validate.Required("ship_type_id", "body", m.ShipTypeID); err != nil { return err } return nil } func (m *GetUniverseBloodlinesOKBodyItems) validateWillpower(formats strfmt.Registry) error { if err := validate.Required("willpower", "body", m.Willpower); err != nil { return err } return nil } // MarshalBinary interface implementation func (m *GetUniverseBloodlinesOKBodyItems) MarshalBinary() ([]byte, error) { if m == nil { return nil, nil } return swag.WriteJSON(m) } // UnmarshalBinary interface implementation func (m *GetUniverseBloodlinesOKBodyItems) UnmarshalBinary(b []byte) error { var res GetUniverseBloodlinesOKBodyItems if err := swag.ReadJSON(b, &res); err != nil { return err } *m = res return nil }