Changes to reflect Build II of keyboard

This commit is contained in:
Thomas Schwery 2015-05-10 22:07:35 +02:00 committed by Thomas Schwery
parent 8462aa97ec
commit 9798ab0764
7 changed files with 21 additions and 119 deletions

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@ -51,8 +51,7 @@ TARGET_DIR = .
# List C source files here. (C dependencies are automatically generated.)
SRC += keymap.c \
matrix.c \
led.c \
backlight.c
led.c
CONFIG_H = config.h
@ -103,11 +102,10 @@ F_USB = $(F_CPU)
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400) (Issue 93 in UEFI)
#CONSOLE_ENABLE = yes # Console for debug(+400) (See issue 93 in UEFI)
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend (Disabled because it blocks the wakeup)
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Teensy halfKay 512

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@ -1,66 +0,0 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "backlight.h"
/* Backlight pin configuration
*
* HOME_ROW : PD1
* FUNCTIONS: PD0
*/
void backlight_init_ports() {
DDRD |= (1<<0) | (1<<1);
//PORTD |= (1<<0) | (1<<1);
DDRD |= (1<<6);
PORTD |= (1<<6);
}
void backlight_set(uint8_t level) {
(level & BACKLIGHT_FNCT) ? backlight_enable_fn() : backlight_disable_fn();
(level & BACKLIGHT_HOME) ? backlight_enable_home() : backlight_disable_home();
}
void backlight_enable_fn() {
DDRD |= (1<<0) | (1<<1);
PORTD |= (1<<0);
}
void backlight_disable_fn() {
DDRD |= (1<<0) | (1<<1);
PORTD &= ~(1<<0);
}
void backlight_invert_fn() {
DDRD |= (1<<0) | (1<<1);
PORTD ^= (1<<0);
}
void backlight_enable_home() {
DDRD |= (1<<0) | (1<<1);
PORTD |= (1<<1);
}
void backlight_disable_home() {
DDRD |= (1<<0) | (1<<1);
PORTD &= ~(1<<1);
}
void backlight_invert_home() {
DDRD |= (1<<0) | (1<<1);
PORTD ^= (1<<1);
}

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@ -1,15 +0,0 @@
enum backlight_level {
BACKLIGHT_FNCT = 0b0000001,
BACKLIGHT_HOME = 0b0000010,
};
void backlight_init_ports(void);
void backlight_invert_fn(void);
void backlight_enable_fn(void);
void backlight_disable_fn(void);
void backlight_invert_home(void);
void backlight_enable_home(void);
void backlight_disable_home(void);

View file

@ -21,7 +21,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6057
#define PRODUCT_ID 0x6058
#define DEVICE_VER 0x0001
#define MANUFACTURER t.m.k.
#define PRODUCT Valdor-Key
@ -33,18 +33,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 6
#define MATRIX_COLS 18
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if need no debouncing */
#define DEBOUNCE 7
/* Set LED brightness 0-255.
* This have no effect if sleep LED is enabled. */
#define LED_BRIGHTNESS 250
#define BACKLIGHT_LEVELS 4
#define LED_BRIGHTNESS 50
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \

View file

@ -32,18 +32,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K5B, K5C, K5D, K5E, K5F, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K5B, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, K2O, K2P, K2Q, K2R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, \
K1A, K1B, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1M, K1O, K1Q, \
K0A, K0B, K0C, K0D, K0H, K0L, K0M, K0N, K0O, K0P, K0Q, K0R \
) { \
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 */ \
/* 5 */ { KC_NO, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_NO, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q, KC_##K5R}, \
/* 5 */ { KC_NO, KC_##K5B, KC_NO, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q, KC_##K5R}, \
/* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_##K4M, KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q, KC_##K4R}, \
/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_NO, KC_##K3P, KC_##K3Q, KC_##K3R}, \
/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_##K2M, KC_##K2N, KC_##K2O, KC_##K2P, KC_##K2Q, KC_##K2R}, \
/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q, KC_##K3R}, \
/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_##K2M, KC_##K2N, KC_NO, KC_NO, KC_NO, KC_NO }, \
/* 1 */ { KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_##K1M, KC_NO, KC_##K1O, KC_NO, KC_##K1Q, KC_NO }, \
/* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_NO, KC_NO, KC_NO, KC_##K0H, KC_NO, KC_NO, KC_NO, KC_##K0L, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q, KC_##K0R} \
}

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@ -1,4 +1,3 @@
#include "backlight.h"
#include "action_layer.h"
#define FUNCTION_ENABLE_LAYER1 1
@ -9,26 +8,26 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, \
FN4, GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, \
FN3, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, DEL, END, PGDN, \
FN2, CLCK,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NUHS, ENT, FN5, FN6, FN7, \
FN3, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, ENT, DEL, END, PGDN, \
FN2, CLCK,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NUHS, \
FN1, LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, \
FN0, LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT ),
/* 1: media keys */
KEYMAP(\
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
FN14,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
FN13,TRNS,TRNS,UP ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT, TRNS,TRNS,TRNS, \
FN12,TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, ENT, TRNS,TRNS,TRNS, \
FN13,TRNS,TRNS,UP ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT, ENT, TRNS,TRNS,TRNS, \
FN12,TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
NO, TRNS,TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, \
FN10,TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS),
/* 2: mouse keys */
KEYMAP(\
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,SLEP, \
FN24,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,MUTE,VOLD,VOLU,TRNS, TRNS,TRNS,TRNS, \
FN23,TRNS,BTN1,MS_U,BTN2,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT, TRNS,TRNS,TRNS, \
FN22,TRNS,MS_L,MS_D,MS_R,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, ENT, TRNS,TRNS,TRNS, \
FN23,TRNS,BTN1,MS_U,BTN2,TRNS,TRNS,TRNS,TRNS,TRNS,MSTP,MPLY,MPRV,MNXT, ENT, TRNS,TRNS,TRNS, \
FN22,TRNS,MS_L,MS_D,MS_R,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
NO, TRNS,TRNS,TRNS,TRNS,CALC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, \
FN20,TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS)
};
@ -44,24 +43,16 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case FUNCTION_ENABLE_LAYER1:
layer_on(1);
backlight_enable_home();
backlight_enable_fn();
break;
case FUNCTION_DISABLE_LAYER1:
layer_off(1);
backlight_disable_home();
backlight_disable_fn();
break;
case FUNCTION_ENABLE_LAYER2:
layer_on(2);
backlight_enable_home();
backlight_enable_fn();
break;
case FUNCTION_DISABLE_LAYER2:
layer_off(2);
backlight_disable_home();
backlight_disable_fn();
break;
}
}

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@ -55,8 +55,8 @@ void setup_leds(void)
OCR1B = LED_BRIGHTNESS; // Output compare register 1B
OCR1C = LED_BRIGHTNESS; // Output compare register 1C
// LEDs: LED_A -> PORTB6, LED_B -> PORTB7
DDRB |= (1<<6);
PORTB &= ~(1<<6);
DDRB |= (1<<6) | (1<<7);
PORTB &= ~((1<<6) | (1<<7));
}
#endif