/*
Copyright 2011 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/* 
 * Keymap for HID Liberator controller
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"


// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
    KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2,      KB5, KB3, KO3, \
    KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \
    KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \
    KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0,                     \
    KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4,           KN1,      \
    KO7, KE6, KB1,           KP1,                     KB2, KR4, KA2, KO0, KN2, KP2, KQ2  \
) { \
/*             0         1         2         3         4         5         6         7     */ \
/* A */   { KC_##KA0, KC_NO   , KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7 }, \
/* B */   { KC_NO   , KC_##KB1, KC_##KB2, KC_##KB3, KC_NO   , KC_##KB5, KC_NO   , KC_NO    }, \
/* C */   { KC_NO   , KC_##KC1, KC_##KC2, KC_##KC3, KC_##KC4, KC_##KC5, KC_##KC6, KC_##KC7 }, \
/* D */   { KC_##KD0, KC_##KD1, KC_##KD2, KC_NO   , KC_##KD4, KC_##KD5, KC_##KD6, KC_##KD7 }, \
/* E */   { KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_##KE6, KC_NO    }, \
/* F */   { KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_##KF4, KC_NO   , KC_##KF6, KC_NO    }, \
/* G */   { KC_##KG0, KC_##KG1, KC_NO   , KC_##KG3, KC_##KG4, KC_##KG5, KC_##KG6, KC_##KG7 }, \
/* H */   { KC_##KH0, KC_##KH1, KC_NO   , KC_##KH3, KC_##KH4, KC_##KH5, KC_##KH6, KC_##KH7 }, \
/* I */   { KC_##KI0, KC_##KI1, KC_##KI2, KC_##KI3, KC_##KI4, KC_##KI5, KC_##KI6, KC_##KI7 }, \
/* J */   { KC_##KJ0, KC_##KJ1, KC_NO   , KC_##KJ3, KC_##KJ4, KC_##KJ5, KC_##KJ6, KC_##KJ7 }, \
/* K */   { KC_##KK0, KC_##KK1, KC_##KK2, KC_##KK3, KC_##KK4, KC_##KK5, KC_##KK6, KC_##KK7 }, \
/* L */   { KC_##KL0, KC_##KL1, KC_NO   , KC_##KL3, KC_##KL4, KC_##KL5, KC_##KL6, KC_##KL7 }, \
/* M */   { KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_##KM5, KC_NO   , KC_##KM7 }, \
/* N */   { KC_NO   , KC_##KN1, KC_##KN2, KC_NO   , KC_NO   , KC_##KN5, KC_NO   , KC_##KN7 }, \
/* O */   { KC_##KO0, KC_NO   , KC_NO   , KC_##KO3, KC_NO   , KC_##KO5, KC_NO   , KC_##KO7 }, \
/* P */   { KC_NO   , KC_##KP1, KC_##KP2, KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_##KP7 }, \
/* Q */   { KC_NO   , KC_NO   , KC_##KQ2, KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_##KQ7 }, \
/* R */   { KC_NO   , KC_NO   , KC_NO   , KC_NO   , KC_##KR4, KC_NO   , KC_NO   , KC_NO    }  \
}

/*
 * Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
 * and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
 * switch in the ASD row next to enter.  Use NUBS as keycode for the first and
 * NUHS as the keycode for the second.
 *
 * ,---.   ,---------------. ,---------------. ,---------------. ,-----------.
 * |Esc|   |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
 * `---'   `---------------' `---------------' `---------------' `-----------'
 * ,-----------------------------------------------------------. ,-----------.
 * |~  |  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp | |Ins|Hom|PgU|
 * |-----------------------------------------------------------| |-----------|
 * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \| |Del|End|PgD|
 * |-----------------------------------------------------------| `-----------'
 * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |              
 * |-----------------------------------------------------------|     ,---.    
 * |Shft|ISO|  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |     |Up |    
 * |-----------------------------------------------------------| ,-----------.
 * |Ctl|Gui|Alt|          Space                |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
 * `-----------------------------------------------------------' `-----------'
 */

/*
 * Add different layouts. If no layout is defined the default layout will be set to ANSI.
*/
#if defined(LAYOUT_CUSTOM)
    #include "keymap_custom.h"
#elif defined(LAYOUT_ALARICLJS)
    #include "keymap_alaricljs.h"
#elif defined(LAYOUT_ISO)
    #include "keymap_iso.h"
#elif defined(LAYOUT_ANSI)
    #include "keymap_ansi.h"
#else
    #include "keymap_ansi.h"
#endif

#define KEYMAPS_SIZE    (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))

/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
    if (layer < KEYMAPS_SIZE) {
        return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
    } else {
        return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
    }
}

/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
    action_t action;
    if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
    } else {
        action.code = ACTION_NO;
    }
    return action;
}
