
Merged changes (mostly to handle multiple tools i.e. extruders) from RRP's 0.65e version.
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/****************************************************************************************************
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RepRapFirmware - Reprap
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RepRap is a simple class that acts as a container for an instance of all the others.
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-----------------------------------------------------------------------------------------------------
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Version 0.1
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21 May 2013
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Adrian Bowyer
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RepRap Professional Ltd
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http://reprappro.com
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Licence: GPL
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****************************************************************************************************/
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#ifndef REPRAP_H
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#define REPRAP_H
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class RepRap
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{
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public:
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RepRap();
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void EmergencyStop();
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void Init();
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void Spin();
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void Exit();
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void Interrupt();
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void Diagnostics();
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bool Debug() const;
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void SetDebug(int d);
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void AddTool(Tool* t);
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void SelectTool(int toolNumber);
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void StandbyTool(int toolNumber);
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void SetToolVariables(int toolNumber, float x, float y, float z, float* standbyTemperatures, float* activeTemperatures);
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void GetCurrentToolOffset(float& x, float& y, float& z);
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Platform* GetPlatform() const;
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Move* GetMove() const;
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Heat* GetHeat() const;
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GCodes* GetGCodes() const;
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Network* GetNetwork() const;
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Webserver* GetWebserver() const;
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void Tick();
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bool IsStopped() const;
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uint16_t GetTicksInSpinState() const;
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private:
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Platform* platform;
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Network* network;
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Move* move;
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Heat* heat;
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GCodes* gCodes;
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Webserver* webserver;
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Tool* toolList;
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Tool* currentTool;
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uint16_t ticksInSpinState;
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uint8_t spinState;
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bool debug;
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float fastLoop, slowLoop;
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float lastTime;
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bool stopped;
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bool active;
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bool resetting;
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};
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inline Platform* RepRap::GetPlatform() const { return platform; }
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inline Move* RepRap::GetMove() const { return move; }
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inline Heat* RepRap::GetHeat() const { return heat; }
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inline GCodes* RepRap::GetGCodes() const { return gCodes; }
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inline Network* RepRap::GetNetwork() const { return network; }
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inline Webserver* RepRap::GetWebserver() const { return webserver; }
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inline bool RepRap::Debug() const { return debug; }
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inline void RepRap::Interrupt() { move->Interrupt(); }
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inline bool RepRap::IsStopped() const { return stopped; }
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inline uint16_t RepRap::GetTicksInSpinState() const { return ticksInSpinState; }
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#endif
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