
Enabled gcc compiler warnings. Fixed over 100 warnings including at least one actual and several potential bugs. Simplified delta calibration code and added X and Y parameters to M665 command Implemented chamber temperature commands (thanks chrishamm)
294 lines
8.1 KiB
C++
294 lines
8.1 KiB
C++
/****************************************************************************************************
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RepRapFirmware - Heat
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This is all the code to deal with heat and temperature.
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-----------------------------------------------------------------------------------------------------
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Version 0.1
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18 November 2012
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Adrian Bowyer
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RepRap Professional Ltd
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http://reprappro.com
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Licence: GPL
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****************************************************************************************************/
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#ifndef HEAT_H
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#define HEAT_H
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/**
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* This class implements a PID controller for the heaters
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*/
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class PID
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{
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friend class Heat;
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protected:
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PID(Platform* p, int8_t h);
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void Init(); // (Re)Set everything to start
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void Spin(); // Called in a tight loop to keep things running
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void SetActiveTemperature(float t);
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float GetActiveTemperature() const;
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void SetStandbyTemperature(float t);
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float GetStandbyTemperature() const;
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void Activate(); // Switch from idle to active
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void Standby(); // Switch from active to idle
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bool Active() const; // Are we active?
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void SwitchOff(); // Not even standby - all heater power off
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bool SwitchedOff() const; // Are we switched off?
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void ResetFault(); // Reset a fault condition - only call this if you know what you are doing
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float GetTemperature() const; // Get the current temperature
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float GetAveragePWM() const; // Return the running average PWM to the heater. Answer is a fraction in [0, 1].
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private:
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void SwitchOn();
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Platform* platform; // The instance of the class that is the RepRap hardware
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float activeTemperature; // The required active temperature
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float standbyTemperature; // The required standby temperature
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float temperature; // The current temperature
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float lastTemperature; // The previous current temperature
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float temp_iState; // The integral PID component
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bool active; // Are we active or standby?
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bool switchedOff; // Becomes false when someone tells us our active or standby temperatures
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int8_t heater; // The index of our heater
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int8_t badTemperatureCount; // Count of sequential dud readings
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bool temperatureFault; // Has our heater developed a fault?
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float timeSetHeating; // When we were switched on
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bool heatingUp; // Are we heating up?
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float averagePWM; // The running average of the PWM.
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};
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/**
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* The master class that controls all the heaters in the RepRap machine
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*/
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class Heat
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{
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public:
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// Enumeration to describe the status of a heater. Note that the web interface returns the numerical values, so don't change them.
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enum HeaterStatus { HS_off = 0, HS_standby = 1, HS_active = 2, HS_fault = 3 };
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Heat(Platform* p, GCodes* g);
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void Spin(); // Called in a tight loop to keep everything going
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void Init(); // Set everything up
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void Exit(); // Shut everything down
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int8_t GetChamberHeater() const; // Get chamber heater number
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void SetChamberHeater(int8_t heater); // Set chamber heater number
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void SetActiveTemperature(int8_t heater, float t);
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float GetActiveTemperature(int8_t heater) const;
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void SetStandbyTemperature(int8_t heater, float t);
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float GetStandbyTemperature(int8_t heater) const;
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void Activate(int8_t heater); // Turn on a heater
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void Standby(int8_t heater); // Set a heater idle
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float GetTemperature(int8_t heater) const; // Get the temperature of a heater
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HeaterStatus GetStatus(int8_t heater) const; // Get the off/standby/active status
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void SwitchOff(int8_t heater); // Turn off a specific heater
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void SwitchOffAll(); // Turn all heaters off
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void ResetFault(int8_t heater); // Reset a heater fault - only call this if you know what you are doing
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bool AllHeatersAtSetTemperatures(bool includingBed) const; // Is everything at temperature within tolerance?
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bool HeaterAtSetTemperature(int8_t heater) const; // Is a specific heater at temperature within tolerance?
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void Diagnostics(); // Output useful information
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float GetAveragePWM(int8_t heater) const; // Return the running average PWM to the heater. Answer is a fraction in [0, 1].
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private:
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Platform* platform; // The instance of the RepRap hardware class
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GCodes* gCodes; // The instance of the G Code interpreter class
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bool active; // Are we active?
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PID* pids[HEATERS]; // A PID controller for each heater
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int8_t chamberHeater; // Index of the chamber heater to use or -1 if none is available
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float lastTime; // The last time our Spin() was called
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float longWait; // Long time for things that happen occasionally
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};
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//***********************************************************************************************************
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inline bool PID::Active() const
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{
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return active;
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}
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inline void PID::SetActiveTemperature(float t)
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{
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SwitchOn();
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activeTemperature = t;
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}
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inline float PID::GetActiveTemperature() const
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{
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return activeTemperature;
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}
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inline void PID::SetStandbyTemperature(float t)
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{
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SwitchOn();
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standbyTemperature = t;
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}
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inline float PID::GetStandbyTemperature() const
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{
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return standbyTemperature;
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}
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inline float PID::GetTemperature() const
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{
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return (temperatureFault ? ABS_ZERO : temperature);
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}
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inline void PID::Activate()
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{
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SwitchOn();
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active = true;
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if(!heatingUp)
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{
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timeSetHeating = platform->Time();
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}
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heatingUp = activeTemperature > temperature;
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}
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inline void PID::Standby()
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{
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SwitchOn();
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active = false;
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if(!heatingUp)
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{
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timeSetHeating = platform->Time();
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}
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heatingUp = standbyTemperature > temperature;
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}
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inline void PID::ResetFault()
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{
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temperatureFault = false;
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timeSetHeating = platform->Time(); // otherwise we will get another timeout immediately
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badTemperatureCount = 0;
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}
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inline void PID::SwitchOff()
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{
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platform->SetHeater(heater, 0.0);
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active = false;
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switchedOff = true;
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heatingUp = false;
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}
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inline bool PID::SwitchedOff() const
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{
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return switchedOff;
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}
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//**********************************************************************************
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// Heat
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inline int8_t Heat::GetChamberHeater() const
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{
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return chamberHeater;
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}
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inline void Heat::SetChamberHeater(int8_t heater)
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{
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chamberHeater = heater;
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}
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inline Heat::HeaterStatus Heat::GetStatus(int8_t heater) const
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{
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if (heater < 0 || heater >= HEATERS)
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return HS_off;
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return (pids[heater]->temperatureFault ? HS_fault
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: pids[heater]->SwitchedOff()) ? HS_off
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: (pids[heater]->Active()) ? HS_active
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: HS_standby;
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}
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inline void Heat::SetActiveTemperature(int8_t heater, float t)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->SetActiveTemperature(t);
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}
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}
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inline float Heat::GetActiveTemperature(int8_t heater) const
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetActiveTemperature() : ABS_ZERO;
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}
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inline void Heat::SetStandbyTemperature(int8_t heater, float t)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->SetStandbyTemperature(t);
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}
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}
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inline float Heat::GetStandbyTemperature(int8_t heater) const
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetStandbyTemperature() : ABS_ZERO;
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}
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inline float Heat::GetTemperature(int8_t heater) const
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetTemperature() : ABS_ZERO;
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}
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inline void Heat::Activate(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->Activate();
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}
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}
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inline void Heat::SwitchOff(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->SwitchOff();
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}
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}
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inline void Heat::SwitchOffAll()
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{
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for (int8_t heater = 0; heater < HEATERS; ++heater)
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{
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pids[heater]->SwitchOff();
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}
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}
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inline void Heat::Standby(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->Standby();
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}
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}
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inline void Heat::ResetFault(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->ResetFault();
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}
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}
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inline float Heat::GetAveragePWM(int8_t heater) const
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{
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return pids[heater]->GetAveragePWM();
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}
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#endif
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