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reprapfirmware-dc42/Network.h
David Crocker bb8a2c3ef7 Version 1.09b
Z axis min and max limits are now enforced if the axes have been homed
M665 command now shows the re-calculated delta radius and tower offsets
after auto-calibration
Initial and final RMS errors are now shown after delta auto-calibration
Pause/resume now mostly works when absolute extruder coordinates are
used
Doubled the maximum length of the SD card file listing that can be sent
to PanelDue
Implemented zpl's Network and PrintMonitor changes including M404
(thanks, zpl)
Increased default maximum instantaneous speed changes
Bug fix:: if M226 was used to pause the print, the resume coordinates
were not set up correctly
Bug fix: when changing the travel direction, the head was sometimes
slowed down more than necessary
Bug fix: warm-up time was not shown correctly in DuetWebControl
Bug fix: extruder drive positions were always shown as 0.0 in
DuetWebControl
Bug fix: incorrect PID parameters were shown in response to M301
Replaced old web interface files on SD card by DuetWebControl
Modified all resume.g files to set the speed when moving to the paused
head coordinates
2015-06-14 20:15:36 +01:00

220 lines
6.6 KiB
C++

/****************************************************************************************************
RepRapFirmware - Network: RepRapPro Ormerod with Duet controller
Separated out from Platform.h by dc42 and extended by zpl
****************************************************************************************************/
#ifndef NETWORK_H
#define NETWORK_H
#include <cctype>
#include <cstring>
#include <cstdlib>
#include <climits>
#include "lwipopts.h"
// This class handles the network - typically an Ethernet.
const uint16_t ftpPort = 21;
const uint16_t telnetPort = 23;
// The size of the TCP output buffer is critical to getting fast load times in the browser.
// If this value is less than the TCP MSS, then Chrome under Windows will delay ack messages by about 120ms,
// which results in very slow page loading. Any value higher than that will cause the TCP packet to be split
// into multiple transmissions, which avoids this behaviour. Using a value of twice the MSS is most efficient because
// each TCP packet will be full.
// Currently we set the MSS (in file network/lwipopts.h) to 1432 which matches the value used by most versions of Windows
// and therefore avoids additional memory use and fragmentation.
const uint16_t tcpOutputBufferCount = 20; // number of send buffers
const uint16_t tcpOutputBufferSize = 358; // size of each send buffer (MUST be 1/n-th of TCP_WND)
const uint8_t numConnections = 16; // number of ConnectionState instances
const uint8_t networkTransactionCount = 24; // number of NetworkTransactions to be used for network IO
const float writeTimeout = 4.0; // seconds to wait for data we have written to be acknowledged
#define IP_ADDRESS {192, 168, 1, 10} // Need some sort of default...
#define NET_MASK {255, 255, 255, 0}
#define GATE_WAY {192, 168, 1, 1}
#define HOSTNAME "duet"
/****************************************************************************************************/
struct tcp_pcb;
struct pbuf;
class NetworkTransaction;
class SendBuffer;
// ConnectionState structure that we use to track TCP connections. It is usually combined with NetworkTransactions.
struct ConnectionState
{
tcp_pcb *pcb; // connection PCB
NetworkTransaction *sendingTransaction; // NetworkTransaction that is currently sending via this connection
ConnectionState *next; // next ConnectionState in this list
bool persistConnection; // do we expect this connection to stay alive?
void Init(tcp_pcb *p);
uint16_t GetLocalPort() const;
uint32_t GetRemoteIP() const;
uint16_t GetRemotePort() const;
};
// Assign a status to each NetworkTransaction
enum TransactionStatus
{
connected,
dataReceiving,
dataSending,
disconnected
};
// Start with a class to hold input and output from the network that needs to be responded to.
// This includes changes in the connection state, e.g. connects and disconnects.
class NetworkTransaction
{
public:
friend class Network;
NetworkTransaction(NetworkTransaction* n) : next(n) { }
void Set(pbuf *p, ConnectionState* c, TransactionStatus s);
uint16_t DataLength() const;
bool Read(char& b);
bool ReadBuffer(char *&buffer, unsigned int &len);
void Write(char b);
void Write(const char* s);
void Write(StringRef ref);
void Write(const char* s, size_t len);
void Printf(const char *fmt, ...);
bool Send();
void SetConnectionLost();
bool LostConnection() const { return cs == NULL || cs->pcb == NULL; }
ConnectionState *GetConnection() const { return cs; }
uint32_t GetRemoteIP() const;
uint16_t GetRemotePort() const;
uint16_t GetLocalPort() const;
TransactionStatus GetStatus() const { return status; }
private:
void Close();
void FreePbuf();
ConnectionState* cs;
NetworkTransaction* volatile next; // next NetworkTransaction in the list we are in
NetworkTransaction* nextWrite; // next NetworkTransaction queued to write to assigned connection
pbuf *pb; // linked list of incoming packet buffers
unsigned int bufferLength; // total length of the packet buffer
unsigned int inputPointer; // amount of data already taken from the first packet buffer
SendBuffer *sendBuffer;
FileStore *fileBeingSent;
TransactionStatus status;
float lastWriteTime;
bool closeRequested;
bool waitingForDataConnection;
};
// This class holds data left to be sent to TCP clients.
class SendBuffer
{
public:
friend class Network;
friend class NetworkTransaction;
SendBuffer(SendBuffer *n) : next(n) { };
private:
SendBuffer *next;
uint16_t bytesToWrite;
char tcpOutputBuffer[tcpOutputBufferSize];
};
// The main network class that drives the network.
class Network
{
public:
friend class NetworkTransaction;
void ReadPacket();
void ReceiveInput(pbuf *pb, ConnectionState *cs);
void SentPacketAcknowledged(ConnectionState *cs, unsigned int len);
ConnectionState *ConnectionAccepted(tcp_pcb *pcb);
void ConnectionClosed(ConnectionState* cs, bool closeConnection);
void ConnectionClosedGracefully(ConnectionState *cs);
NetworkTransaction *GetTransaction(const ConnectionState *cs = NULL);
void SendAndClose(FileStore *f, bool keepConnectionOpen = false);
void CloseTransaction();
void WaitForDataConection();
uint8_t *IPAddress() const;
void OpenDataPort(uint16_t port);
uint16_t GetDataPort() const;
void CloseDataPort();
void SaveDataConnection();
void SaveFTPConnection();
void SaveTelnetConnection();
bool CanAcquireTransaction();
bool AcquireFTPTransaction();
bool AcquireDataTransaction();
bool AcquireTelnetTransaction();
Network(Platform* p);
void Init();
void Spin();
void Interrupt();
void Diagnostics();
bool Lock();
void Unlock();
bool InLwip() const;
void Enable();
void Disable();
bool IsEnabled() const;
void SetHttpPort(uint16_t port);
uint16_t GetHttpPort() const;
void SetHostname(const char *name);
private:
Platform* platform;
float longWait;
void AppendTransaction(NetworkTransaction* volatile * list, NetworkTransaction *r);
void PrependTransaction(NetworkTransaction* volatile * list, NetworkTransaction *r);
bool AcquireTransaction(ConnectionState *cs);
bool AllocateSendBuffer(SendBuffer *&buffer);
SendBuffer *ReleaseSendBuffer(SendBuffer *buffer);
NetworkTransaction * volatile freeTransactions;
NetworkTransaction * volatile readyTransactions;
NetworkTransaction * volatile writingTransactions;
enum { NetworkPreInitializing, NetworkPostInitializing, NetworkInactive, NetworkActive } state;
bool isEnabled;
bool volatile readingData;
char hostname[16]; // limit DHCP hostname to 15 characters + terminating 0
ConnectionState *dataCs;
ConnectionState *ftpCs;
ConnectionState *telnetCs;
ConnectionState * volatile freeConnections;
SendBuffer *freeSendBuffers;
};
#endif