
Bug fix: using G10 to set oly the active temperature caused the standby temperature to be set to an undefined value, and vice versa G10 can now be used to retrieve the active and standby temperatures as well as set them Bug fix: I and D parameters were set to incorrect values when the M301 and M304 commands were used. They also reported the incorrect values. New T parameter added to M301 and M304 commands, to allow the I term to be preset to a suitable value when PID kicks in Adjusted default PID parameters for lower overshoot and less oscillation Bug fix: when axis or bed compensation was enabled a homing move to seek for one endstop could be prematurely terminated by another endstop M122 command only outputs LWIP stats if debug is enabled. Prevents a hang if no UDB cable is connected when M122 is executed. Bug fix: when resetting, the heaters used to power up for a short time M0 and M1 commands now turn the heaters off instead of to standby Web server status poll response now includes the selected tool number
243 lines
6.3 KiB
C++
243 lines
6.3 KiB
C++
/****************************************************************************************************
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RepRapFirmware - Heat
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This is all the code to deal with heat and temperature.
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-----------------------------------------------------------------------------------------------------
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Version 0.1
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18 November 2012
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Adrian Bowyer
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RepRap Professional Ltd
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http://reprappro.com
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Licence: GPL
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****************************************************************************************************/
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#ifndef HEAT_H
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#define HEAT_H
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/**
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* This class implements a PID controller for the heaters
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*/
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class PID
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{
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friend class Heat;
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protected:
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PID(Platform* p, int8_t h);
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void Init(); // (Re)Set everything to start
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void Spin(); // Called in a tight loop to keep things running
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void SetActiveTemperature(float t);
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float GetActiveTemperature() const;
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void SetStandbyTemperature(float t);
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float GetStandbyTemperature() const;
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void Activate(); // Switch from idle to active
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void Standby(); // Switch from active to idle
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bool Active() const; // Are we active?
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void SwitchOff(); // Not even standby - all heater power off
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bool SwitchedOff() const; // Are we switched off?
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void ResetFault(); // Reset a fault condition - only call this if you know what you are doing
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float GetTemperature() const; // Get the current temperature
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private:
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void SwitchOn();
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Platform* platform; // The instance of the class that is the RepRap hardware
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float activeTemperature; // The required active temperature
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float standbyTemperature; // The required standby temperature
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float temperature; // The current temperature
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float lastTemperature; // The previous current temperature
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float temp_iState; // The integral PID component
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bool active; // Are we active or standby?
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bool switchedOff; // Becomes false when someone tells us our active or standby temperatures
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int8_t heater; // The index of our heater
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int8_t badTemperatureCount; // Count of sequential dud readings
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bool temperatureFault; // Has our heater developed a fault?
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};
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/**
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* The master class that controls all the heaters in the RepRap machine
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*/
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class Heat
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{
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public:
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Heat(Platform* p, GCodes* g);
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void Spin(); // Called in a tight loop to keep everything going
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void Init(); // Set everything up
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void Exit(); // Shut everything down
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void SetActiveTemperature(int8_t heater, float t);
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float GetActiveTemperature(int8_t heater) const;
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void SetStandbyTemperature(int8_t heater, float t);
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float GetStandbyTemperature(int8_t heater) const;
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void Activate(int8_t heater); // Turn on a heater
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void Standby(int8_t heater); // Set a heater idle
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float GetTemperature(int8_t heater) const; // Get the temperature of a heater
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bool SwitchedOff(int8_t heater) const; // Is this heater in use?
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void SwitchOffAll(); // Turn all heaters off
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void ResetFault(int8_t heater); // Reset a heater fault - only call this if you know what you are doing
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bool AllHeatersAtSetTemperatures(bool includingBed) const; // Is everything at temperature within tolerance?
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bool HeaterAtSetTemperature(int8_t heater) const; // Is a specific heater at temperature within tolerance?
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void Diagnostics(); // Output useful information
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private:
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Platform* platform; // The instance of the RepRap hardware class
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GCodes* gCodes; // The instance of the G Code interpreter class
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bool active; // Are we active?
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PID* pids[HEATERS]; // A PID controller for each heater
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float lastTime; // The last time our Spin() was called
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float longWait; // Long time for things that happen occasionally
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};
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//***********************************************************************************************************
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inline bool PID::Active() const
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{
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return active;
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}
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inline void PID::SetActiveTemperature(float t)
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{
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SwitchOn();
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activeTemperature = t;
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}
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inline float PID::GetActiveTemperature() const
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{
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return activeTemperature;
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}
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inline void PID::SetStandbyTemperature(float t)
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{
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SwitchOn();
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standbyTemperature = t;
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}
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inline float PID::GetStandbyTemperature() const
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{
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return standbyTemperature;
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}
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inline float PID::GetTemperature() const
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{
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return temperature;
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}
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inline void PID::Activate()
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{
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SwitchOn();
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active = true;
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}
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inline void PID::Standby()
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{
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SwitchOn();
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active = false;
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}
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inline void PID::ResetFault()
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{
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temperatureFault = false;
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badTemperatureCount = 0;
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}
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inline void PID::SwitchOff()
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{
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platform->SetHeater(heater, 0.0);
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active = false;
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switchedOff = true;
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}
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inline bool PID::SwitchedOff() const
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{
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return switchedOff;
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}
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//**********************************************************************************
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// Heat
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inline bool Heat::SwitchedOff(int8_t heater) const
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{
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return (heater >= 0 && heater < HEATERS)
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? pids[heater]->SwitchedOff()
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: true;
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}
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inline void Heat::SetActiveTemperature(int8_t heater, float t)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->SetActiveTemperature(t);
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}
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}
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inline float Heat::GetActiveTemperature(int8_t heater) const
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetActiveTemperature() : ABS_ZERO;
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}
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inline void Heat::SetStandbyTemperature(int8_t heater, float t)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->SetStandbyTemperature(t);
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}
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}
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inline float Heat::GetStandbyTemperature(int8_t heater) const
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetStandbyTemperature() : ABS_ZERO;
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}
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inline float Heat::GetTemperature(int8_t heater) const
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetTemperature() : ABS_ZERO;
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}
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inline void Heat::Activate(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->Activate();
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}
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}
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inline void Heat::SwitchOffAll()
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{
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for (int8_t heater = 0; heater < HEATERS; ++heater)
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{
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pids[heater]->SwitchOff();
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}
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}
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inline void Heat::Standby(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->Standby();
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}
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}
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inline void Heat::ResetFault(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->ResetFault();
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}
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}
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#endif
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