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reprapfirmware-dc42/GCodes.h
Tony 63ea3b0554 Check for the Selected head (selected tool).
This will allow for multi extruder printing support in future pull
requests. It works fine for single extruder setups as well as the
selected head is always E0.
2014-03-03 19:39:39 +00:00

241 lines
11 KiB
C++

/****************************************************************************************************
RepRapFirmware - G Codes
This class interprets G Codes from one or more sources, and calls the functions in Move, Heat etc
that drive the machine to do what the G Codes command.
-----------------------------------------------------------------------------------------------------
Version 0.1
13 February 2013
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef GCODES_H
#define GCODES_H
#define STACK 5
#define GCODE_LENGTH 100 // Maximum length of internally-generated G Code string
#define GCODE_LETTERS { 'X', 'Y', 'Z', 'E', 'F' } // The drives and feedrate in a GCode //FIXME when working with multiple extruders GCODE_LETTERS[DRIVES] is out of scope
#define FEEDRATE_LETTER 'F'//FIX to work with multiple extruders without having to re-define GCODE_LETTERS array
// Small class to hold an individual GCode and provide functions to allow it to be parsed
class GCodeBuffer
{
public:
GCodeBuffer(Platform* p, const char* id);
void Init(); // Set it up
bool Put(char c); // Add a character to the end
bool Seen(char c); // Is a character present?
float GetFValue(); // Get a float after a key letter
int GetIValue(); // Get an integer after a key letter
long GetLValue(); // Get a long integer after a key letter
const char* GetUnprecedentedString(); // Get a string with no preceeding key letter
const char* GetString(); // Get a string after a key letter
const char* Buffer(); // All of the G Code itself
bool Finished() const; // Has the G Code been executed?
void SetFinished(bool f); // Set the G Code executed (or not)
const char* WritingFileDirectory() const; // If we are writing the G Code to a file, where that file is
void SetWritingFileDirectory(const char* wfd); // Set the directory for the file to write the GCode in
private:
int CheckSum(); // Compute the checksum (if any) at the end of the G Code
Platform* platform; // Pointer to the RepRap's controlling class
char gcodeBuffer[GCODE_LENGTH]; // The G Code
const char* identity; // Where we are from (web, file, serial line etc)
int gcodePointer; // Index in the buffer
int readPointer; // Where in the buffer to read next
bool inComment; // Are we after a ';' character?
bool finished; // Has the G Code been executed?
const char* writingFileDirectory; // If the G Code is going into a file, where that is
};
//****************************************************************************************************
// The GCode interpreter
class GCodes
{
public:
GCodes(Platform* p, Webserver* w);
void Spin(); // Called in a tight loop to make this class work
void Init(); // Set it up
void Exit(); // Shut it down
bool RunConfigurationGCodes(); // Run the configuration G Code file on reboot
bool ReadMove(float* m, bool& ce); // Called by the Move class to get a movement set by the last G Code
void QueueFileToPrint(const char* fileName); // Open a file of G Codes to run
void DeleteFile(const char* fileName); // Does what it says
bool GetProbeCoordinates(int count, float& x, float& y, float& z); // Get pre-recorded probe coordinates
char* GetCurrentCoordinates(); // Get where we are as a string
bool PrintingAFile() const; // Are we in the middle of printing a file?
void Diagnostics(); // Send helpful information out
int8_t GetSelectedHead(); // return which tool is selected
bool HaveIncomingData() const; // Is there something that we have to do?
bool GetAxisIsHomed(uint8_t axis) const { return axisIsHomed[axis]; } // Is the axis at 0?
private:
void DoFilePrint(GCodeBuffer* gb); // Get G Codes from a file and print them
bool AllMovesAreFinishedAndMoveBufferIsLoaded(); // Wait for move queue to exhaust and the current position is loaded
bool DoCannedCycleMove(bool ce); // Do a move from an internally programmed canned cycle
bool DoFileCannedCycles(const char* fileName); // Run a GCode macro in a file
bool FileCannedCyclesReturn(); // End a macro
bool ActOnGcode(GCodeBuffer* gb); // Do the G Code
bool SetUpMove(GCodeBuffer* gb); // Set up a new movement
bool DoDwell(GCodeBuffer *gb); // Wait for a bit
bool DoHome(char *reply, bool& error); // Home some axes
bool DoSingleZProbeAtPoint(); // Probe at a given point
bool DoSingleZProbe(); // Probe where we are
bool SetSingleZProbeAtAPosition(GCodeBuffer *gb); // Probes at a given position - see the comment at the head of the function itself
bool DoMultipleZProbe(); // Probes a series of points and sets the bed equation
bool SetPrintZProbe(GCodeBuffer *gb, char *reply); // Either return the probe value, or set its threshold
bool SetOffsets(GCodeBuffer *gb); // Deal with a G10
bool SetPositions(GCodeBuffer *gb); // Deal with a G92
void LoadMoveBufferFromGCode(GCodeBuffer *gb, // Set up a move for the Move class
bool doingG92, bool applyLimits);
bool NoHome() const; // Are we homing and not finished?
bool Push(); // Push feedrate etc on the stack
bool Pop(); // Pop feedrate etc
bool DisableDrives(); // Turn the motors off
bool StandbyHeaters(); // Set all heaters to standby temperatures
void SetEthernetAddress(GCodeBuffer *gb, int mCode); // Does what it says
void HandleReply(bool error, bool fromLine, const char* reply, // If the GCode is from the serial interface, reply to it
char gMOrT, int code, bool resend);
void OpenFileToWrite(const char* directory, // Start saving GCodes in a file
const char* fileName, GCodeBuffer *gb);
void WriteGCodeToFile(GCodeBuffer *gb); // Write this GCode into a file
bool SendConfigToLine(); // Deal with M503
void WriteHTMLToFile(char b, GCodeBuffer *gb); // Save an HTML file (usually to upload a new web interface)
bool OffsetAxes(GCodeBuffer *gb); // Set offsets - deprecated, use G10
int8_t Heater(int8_t head) const; // Legacy G codes start heaters at 0, but we use 0 for the bed. This sorts that out.
Platform* platform; // The RepRap machine
bool active; // Live and running?
Webserver* webserver; // The webserver class
float dwellTime; // How long a pause for a dwell (seconds)?
bool dwellWaiting; // We are in a dwell
GCodeBuffer* webGCode; // The sources...
GCodeBuffer* fileGCode; // ...
GCodeBuffer* serialGCode; // ...
GCodeBuffer* cannedCycleGCode; // ... of G Codes
bool moveAvailable; // Have we seen a move G Code and set it up?
float moveBuffer[DRIVES+1]; // Move coordinates; last is feed rate
bool checkEndStops; // Should we check them on the next move?
bool drivesRelative; // Are movements relative - all except X, Y and Z
bool axesRelative; // Are movements relative - X, Y and Z
bool drivesRelativeStack[STACK]; // For dealing with Push and Pop
bool axesRelativeStack[STACK]; // For dealing with Push and Pop
float feedrateStack[STACK]; // For dealing with Push and Pop
FileStore* fileStack[STACK]; // For dealing with Push and Pop
int8_t stackPointer; // Push and Pop stack pointer
char gCodeLetters[DRIVES + 1]; // 'X', 'Y' etc. Extra is for F
float lastPos[DRIVES - AXES]; // Just needed for relative moves; i.e. not X, Y and Z
float record[DRIVES+1]; // Temporary store for move positions
float moveToDo[DRIVES+1]; // Where to go set by G1 etc
bool activeDrive[DRIVES+1]; // Is this drive involved in a move?
bool offSetSet; // Are any axis offsets non-zero?
float distanceScale; // MM or inches
FileStore* fileBeingPrinted; // The file being printed at the moment (if any)
FileStore* fileToPrint; // A file to print in the future, or one that has been paused
FileStore* fileBeingWritten; // A file to write G Codes (or sometimes HTML) in
FileStore* configFile; // A file containing a macro
bool doingCannedCycleFile; // Are we executing a macro file?
char* eofString; // What's at the end of an HTML file?
uint8_t eofStringCounter; // Check the...
uint8_t eofStringLength; // ... EoF string as we read.
int8_t selectedHead; // Which extruder is in use
bool homeX; // True to home the X axis this move
bool homeY; // True to home the Y axis this move
bool homeZ; // True to home the Z axis this move
int8_t homeAxisMoveCount; // Counts homing moves
float gFeedRate; // Store for the current feedrate
int probeCount; // Counts multiple probe points
int8_t cannedCycleMoveCount; // Counts through internal (i.e. not macro) canned cycle moves
bool cannedCycleMoveQueued; // True if a canned cycle move has been set
bool zProbesSet; // True if all Z probing is done and we can set the bed equation
float longWait; // Timer for things that happen occasionally (seconds)
bool axisIsHomed[3]; // These record which of the axes have been homed
};
//*****************************************************************************************************
// Get an Int after a G Code letter
inline int GCodeBuffer::GetIValue()
{
return (int)GetLValue();
}
inline const char* GCodeBuffer::Buffer()
{
return gcodeBuffer;
}
inline bool GCodeBuffer::Finished() const
{
return finished;
}
inline void GCodeBuffer::SetFinished(bool f)
{
finished = f;
}
inline const char* GCodeBuffer::WritingFileDirectory() const
{
return writingFileDirectory;
}
inline void GCodeBuffer::SetWritingFileDirectory(const char* wfd)
{
writingFileDirectory = wfd;
}
inline bool GCodes::PrintingAFile() const
{
return fileBeingPrinted != NULL;
}
inline bool GCodes::HaveIncomingData() const
{
return fileBeingPrinted != NULL || webserver->GCodeAvailable() || (platform->GetLine()->Status() & byteAvailable);
}
inline bool GCodes::NoHome() const
{
return !(homeX || homeY || homeZ || homeAxisMoveCount);
}
// This function takes care of the fact that the heater and head indices
// don't match because the bed is heater 0.
inline int8_t GCodes::Heater(int8_t head) const
{
return head+1;
}
// Run the configuration G Code file to set up the machine. Usually just called once
// on re-boot.
inline bool GCodes::RunConfigurationGCodes()
{
return !DoFileCannedCycles(platform->GetConfigFile());
}
inline int8_t GCodes::GetSelectedHead()
{
return selectedHead;
}
#endif