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reprapfirmware-dc42/Webserver.h
David Crocker 66c934a791 File upload improvements
Further increased upload speed
When uploading files, preserve comments
2014-01-30 16:24:58 +00:00

116 lines
3.4 KiB
C++

/****************************************************************************************************
RepRapFirmware - Webserver
This class serves a single-page web applications to the attached network. This page forms the user's
interface with the RepRap machine. This software interprests returned values from the page and uses it
to Generate G Codes, which it sends to the RepRap. It also collects values from the RepRap like
temperature and uses those to construct the web page.
The page itself - reprap.htm - uses Knockout.js and Jquery.js. See:
http://knockoutjs.com/
http://jquery.com/
-----------------------------------------------------------------------------------------------------
Version 0.2
10 May 2013
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef WEBSERVER_H
#define WEBSERVER_H
#define KO_START "rr_"
#define KO_FIRST 3
#define POST_LENGTH (1300) // max amount of POST data we can accept
const unsigned int gcodeBufLength = 2048; // size of our gcode ring buffer, ideally a power of 2
const unsigned int minReportedFreeBuf = 100; // the minimum free buffer we report if not zero
const unsigned int maxReportedFreeBuf = 1024; // the max we own up to having free, to avoid overlong messages
class Webserver
{
public:
Webserver(Platform* p);
bool GCodeAvailable();
byte ReadGCode();
bool WebserverIsWriting();
void Init();
void Spin();
void Exit();
void Diagnostics();
void SetPassword(const char* pw);
void SetName(const char* nm);
void ConnectionError();
void HandleReply(const char *s, bool error);
void AppendReply(const char* s);
private:
void ParseClientLine();
void SendFile(const char* nameOfFileToSend);
void WriteByte();
void ParseQualifier();
void CheckPassword();
bool LoadGcodeBuffer(const char* gc, bool convertWeb);
void CloseClient();
bool PrintHeadString();
bool PrintLinkTable();
void GetGCodeList();
void GetJsonResponse(const char* request);
void ParseGetPost();
bool CharFromClient(char c);
void BlankLineFromClient();
void InitialisePost();
bool MatchBoundary(char c);
void JsonReport(bool ok, const char* request);
unsigned int GetGcodeBufferSpace() const;
unsigned int GetReportedGcodeBufferSpace() const;
void ProcessGcode(const char* gc);
Platform* platform;
bool active;
float lastTime;
float longWait;
FileStore* fileBeingSent;
bool writing;
bool receivingPost;
char postBoundary[POST_LENGTH];
int boundaryCount;
char postFileName[POST_LENGTH];
FileStore* postFile;
bool postSeen;
bool getSeen;
bool clientLineIsBlank;
float clientCloseTime;
bool needToCloseClient;
char clientLine[STRING_LENGTH+2]; // 2 chars extra so we can append \n\0
char clientRequest[STRING_LENGTH];
char clientQualifier[STRING_LENGTH];
char jsonResponse[STRING_LENGTH+1];
char gcodeBuffer[gcodeBufLength];
unsigned int gcodeReadIndex, gcodeWriteIndex; // head and tail indices into gcodeBuffer
int jsonPointer;
int clientLinePointer;
bool gotPassword;
char password[SHORT_STRING_LENGTH+1];
char myName[SHORT_STRING_LENGTH+1];
char gcodeReply[STRING_LENGTH+1];
uint16_t seq; // reply sequence number, so that the client can tell if a reply is new or not
};
#endif