
This will allow for multi extruder printing support in future pull requests. It works fine for single extruder setups as well as the selected head is always E0.
204 lines
5.7 KiB
C++
204 lines
5.7 KiB
C++
/****************************************************************************************************
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RepRapFirmware - Heat
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This is all the code to deal with heat and temperature.
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-----------------------------------------------------------------------------------------------------
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Version 0.1
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18 November 2012
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Adrian Bowyer
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RepRap Professional Ltd
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http://reprappro.com
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Licence: GPL
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****************************************************************************************************/
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#ifndef HEAT_H
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#define HEAT_H
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/**
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* This class implements a PID controller for the heaters
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*/
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class PID
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{
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friend class Heat;
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private:
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//public:
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PID(Platform* p, int8_t h);
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void Init(); // (Re)Set everything to start
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void Spin(); // Called in a tight loop to keep things running
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void SetActiveTemperature(const float& t); // Set the temperature required when working (Celsius)
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float GetActiveTemperature(); // Get the active temperature
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void SetStandbyTemperature(const float& t); // Set the temperature to use when idle (celsius)
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float GetStandbyTemperature(); // Get the idle temperature
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void Activate(); // Switch from idle to active
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void Standby(); // Switch from active to idle
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bool Active(); // Are we active?
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void ResetFault(); // Reset a fault condition - only call this if you know what you are doing
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float GetTemperature(); // Get the current temperature
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// private:
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Platform* platform; // The instance of the class that is the RepRap hardware
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float activeTemperature; // The required active temperature
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float standbyTemperature; // The required standby temperature
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float temperature; // The current temperature
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float lastTemperature; // The previous current temperature
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float temp_iState; // The integral PID component
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float temp_dState; // The derivative PID component
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bool active; // Are we active or standby?
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int8_t heater; // The index of our heater
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int8_t badTemperatureCount; // Count of sequential dud readings
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bool temperatureFault; // Has our heater developed a fault?
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};
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/**
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* The master class that controls all the heaters in the RepRap machine
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*/
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class Heat
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{
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public:
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Heat(Platform* p, GCodes* g);
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void Spin(); // Called in a tight loop to keep everything going
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void Init(); // Set everything up
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void Exit(); // Shut everything down
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void SetActiveTemperature(int8_t heater, const float& t); // Set a heater's active temperature (celsius)
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float GetActiveTemperature(int8_t heater); // What is a heater's active temperature?
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void SetStandbyTemperature(int8_t heater, const float& t); // Set a heater's standby temperature (celsius)
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float GetStandbyTemperature(int8_t heater); // What is a heater's standby temperature?
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void Activate(int8_t heater); // Turn on a heater
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void Standby(int8_t heater); // Set a heater idle
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float GetTemperature(int8_t heater); // Get the temperature of a heater
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void ResetFault(int8_t heater); // Reset a heater fault - oly call this if you know what you are doing
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bool AllHeatersAtSetTemperatures(); // Is everything at temperature within tolerance?
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bool HeaterAtSetTemperature(int8_t heater); // Is a specific heater at temperature within tolerance?
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void Diagnostics(); // Output useful information
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private:
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Platform* platform; // The instance of the RepRap hardware class
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GCodes* gCodes; // The instance of the G Code interpreter class
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bool active; // Are we active?
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PID* pids[HEATERS]; // A PID controller for each heater
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float lastTime; // The last time our Spin() was called
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float longWait; // Long time for things that happen occasionally
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};
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//***********************************************************************************************************
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inline bool PID::Active()
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{
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return active;
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}
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inline void PID::SetActiveTemperature(const float& t)
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{
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activeTemperature = t;
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}
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inline float PID::GetActiveTemperature()
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{
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return activeTemperature;
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}
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inline void PID::SetStandbyTemperature(const float& t)
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{
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standbyTemperature = t;
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}
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inline float PID::GetStandbyTemperature()
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{
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return standbyTemperature;
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}
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inline float PID::GetTemperature()
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{
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return temperature;
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}
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inline void PID::Activate()
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{
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active = true;
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}
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inline void PID::Standby()
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{
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active = false;
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}
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inline void PID::ResetFault()
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{
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temperatureFault = false;
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badTemperatureCount = 0;
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}
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inline void Heat::SetActiveTemperature(int8_t heater, const float& t)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->SetActiveTemperature(t);
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}
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}
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inline float Heat::GetActiveTemperature(int8_t heater)
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetActiveTemperature() : ABS_ZERO;
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}
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inline void Heat::SetStandbyTemperature(int8_t heater, const float& t)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->SetStandbyTemperature(t);
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}
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}
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inline float Heat::GetStandbyTemperature(int8_t heater)
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetStandbyTemperature() : ABS_ZERO;
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}
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inline float Heat::GetTemperature(int8_t heater)
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{
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return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetTemperature() : ABS_ZERO;
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}
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inline void Heat::Activate(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->Activate();
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}
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}
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inline void Heat::Standby(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->Standby();
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}
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}
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inline void Heat::ResetFault(int8_t heater)
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{
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if (heater >= 0 && heater < HEATERS)
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{
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pids[heater]->ResetFault();
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}
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}
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#endif
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