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reprapfirmware-dc42/Move.h
2013-05-20 15:53:21 +01:00

77 lines
1.4 KiB
C++

/****************************************************************************************************
RepRapFirmware - Move
This is all the code to deal with movement and kinematics.
-----------------------------------------------------------------------------------------------------
Version 0.1
18 November 2012
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef MOVE_H
#define MOVE_H
#define BUFFER_LENGTH 10
class DDA
{
public:
DDA(Move* m, Platform* p);
boolean Init(float currentPosition[], float targetPosition[]);
void Start();
void Step();
boolean Active();
private:
Move* move;
Platform* platform;
long counter[DRIVES+1];
long delta[DRIVES+1];
boolean directions[DRIVES+1];
long totalSteps;
long stepCountDown;
boolean active;
};
class Move
{
public:
Move(Platform* p, GCodes* g);
void Init();
void Spin();
void Exit();
void Qmove();
void GetCurrentState(float m[]);
private:
Platform* platform;
GCodes* gCodes;
DDA* dda;
unsigned long lastTime;
boolean active;
float currentFeedrate;
float currentPosition[AXES]; // Note - drives above AXES are always relative moves
float nextMove[DRIVES + 1]; // Extra is for feedrate
};
inline boolean DDA::Active()
{
return active;
}
#endif