92 lines
2 KiB
C++
92 lines
2 KiB
C++
/****************************************************************************************************
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RepRapFirmware - Main Include
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This defines versions etc, includes all the other include files in the right order and defines the
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master RepRap class. No other definitions or information should be in here.
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-----------------------------------------------------------------------------------------------------
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Version 0.1
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18 November 2012
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Adrian Bowyer
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RepRap Professional Ltd
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http://reprappro.com
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Licence: GPL
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****************************************************************************************************/
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#ifndef REPRAPFIRMWARE_H
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#define REPRAPFIRMWARE_H
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#define NAME "RepRapFirmware"
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#define VERSION "0.1"
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#define DATE "2012-11-18"
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#define LAST_AUTHOR "reprappro.com"
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class Platform;
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class Move;
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class Heat;
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class GCodes;
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class Webserver;
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class RepRap
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{
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public:
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RepRap();
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void Init();
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void Spin();
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void Exit();
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// Platform* getPlatform();
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// Move* getMove();
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// Heat* getHeat();
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// GCodes* getGcodes();
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// Webserver* getWebserver();
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void Interrupt();
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private:
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Platform* platform;
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Move* move;
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Heat* heat;
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GCodes* gcodes;
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Webserver* webserver;
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};
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#include "Configuration.h"
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#include "Platform.h"
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#include "Move.h"
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#include "Heat.h"
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#include "GCodes.h"
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#include "Webserver.h"
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// Do nothing more in the constructor; put what you want in RepRap:Init()
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inline RepRap::RepRap()
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{
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platform = new Platform(this);
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move = new Move(platform);
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heat = new Heat(platform);
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webserver = new Webserver(platform);
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gcodes = new GCodes(platform, move, heat, webserver);
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}
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//inline Platform* RepRap::getPlatform() { return platform; }
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//inline Move* RepRap::getMove() { return move; }
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//inline Heat* RepRap::getHeat() { return heat; }
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//inline GCodes* RepRap::getGcodes() { return gcodes; }
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//inline Webserver* RepRap::getWebserver() { return webserver; }
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extern RepRap reprap;
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#endif
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