
Tidied up axis homing tracking. When checking endstops, wait for move to complete before accepting further moves, otherwise subsequent moves use the wrong coordinates. Temperatures and Z probes are now monitored continuously using a tick interrupt to kick off ADC conversions. ADC is now run in 12-bit mode. Thermistor readings are passed through averaging filters. Thermistors are monitored for overheat conditions and bad readings in the tick ISR and the appropriate heater is turned off (useful because the main loop sometimes gets suspended while trying to do USB communication). Use watchdog timer to monitor the tick interrupt - needs patch to Arduino Due core library. Add facility to test watchdog timer (M111 S1001). Added an error status word to record that errors have occurred (e.g. over-temperature). M111 command changes so that S0 turns debug off, S1 turns debug on, S2 reports free memory - also now reports the type of the last restart and the error status word. Fixed problem whereby M111 debug reports were not sent to the web interface. Implemented M999 command, which resets the Duet. Removed an unused variable. Changed some more "char*" to "const char*". Changed extruder PID parameters and added more explanation for them.
397 lines
11 KiB
C++
397 lines
11 KiB
C++
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/****************************************************************************************************
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RepRapFirmware - Main Program
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This firmware is intended to be a fully object-oriented highly modular control program for
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RepRap self-replicating 3D printers.
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It owes a lot to Marlin and to the original RepRap FiveD_GCode.
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General design principles:
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* Control by RepRap G Codes. These are taken to be machine independent, though some may be unsupported.
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* Full use of C++ OO techniques,
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* Make classes hide their data,
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* Make everything except the Platform class (see below) as stateless as possible,
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* No use of conditional compilation except for #include guards - if you need that, you should be
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forking the repository to make a new branch - let the repository take the strain,
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* Concentration of all machine-dependent defintions and code in Platform.h and Platform.cpp,
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* No specials for (X,Y) or (Z) - all movement is 3-dimensional,
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* Except in Platform.h, use real units (mm, seconds etc) throughout the rest of the code wherever possible,
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* Try to be efficient in memory use, but this is not critical,
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* Labour hard to be efficient in time use, and this is critical,
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* Don't abhor floats - they work fast enough if you're clever,
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* Don't avoid arrays and structs/classes,
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* Don't avoid pointers,
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* Use operator and function overloading where appropriate.
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Naming conventions:
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* #defines are all CAPITALS_WITH_OPTIONAL_UNDERSCORES_BETWEEN_WORDS
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* No underscores in other names - MakeReadableWithCapitalisation
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* Class names and functions start with a CapitalLetter
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* Variables start with a lowerCaseLetter
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* Use veryLongDescriptiveNames
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Structure:
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There are six main classes:
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* RepRap
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* GCodes
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* Heat
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* Move
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* Platform, and
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* Webserver
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RepRap:
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This is just a container class for the single instances of all the others, and otherwise does very little.
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GCodes:
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This class is fed GCodes, either from the web interface, or from GCode files, or from a serial interface,
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Interprets them, and requests actions from the RepRap machine via the other classes.
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Heat:
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This class implements all heating and temperature control in the RepRap machine.
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Move:
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This class controls all movement of the RepRap machine, both along its axes, and in its extruder drives.
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Platform:
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This is the only class that knows anything about the physical setup of the RepRap machine and its
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controlling electronics. It implements the interface between all the other classes and the RepRap machine.
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All the other classes are completely machine-independent (though they may declare arrays dimensioned
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to values #defined in Platform.h).
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Webserver:
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This class talks to the network (via Platform) and implements a simple webserver to give an interactive
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interface to the RepRap machine. It uses the Knockout and Jquery Javascript libraries to achieve this.
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When the software is running there is one single instance of each main class, and all the memory allocation is
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done on initialization. new/malloc should not be used in the general running code, and delete is never
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used. Each class has an Init() function that resets it to its boot-up state; the constructors merely handle
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that memory allocation on startup. Calling RepRap.Init() calls all the other Init()s in the right sequence.
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There are other ancillary classes that are declared in the .h files for the master classes that use them. For
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example, Move has a DDA class that implements a Bresenham/digital differential analyser.
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Timing:
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There is a single interrupt chain entered via Platform.Interrupt(). This controls movement step timing, and
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this chain of code should be the only place that volatile declarations and structure/variable-locking are
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required. All the rest of the code is called sequentially and repeatedly as follows:
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All the main classes have a Spin() function. These are called in a loop by the RepRap.Spin() function and implement
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simple timesharing. No class does, or ever should, wait inside one of its functions for anything to happen or call
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any sort of delay() function. The general rule is:
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Can I do a thing?
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Yes - do it
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No - set a flag/timer to remind me to do it next-time-I'm-called/at-a-future-time and return.
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The restriction this strategy places on almost all the code in the firmware (that it must execute quickly and
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never cause waits or delays) is balanced by the fact that none of that code needs to worry about synchronization,
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locking, or other areas of code accessing items upon which it is working. As mentioned, only the interrupt
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chain needs to concern itself with such problems. Unlike movement, heating (including PID controllers) does
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not need the fast precision of timing that interrupts alone can offer. Indeed, most heating code only needs
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to execute a couple of times a second.
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Most data is transferred bytewise, with classes' Spin() functions typically containing code like this:
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Is a byte available for me?
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Yes
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read it and add it to my buffer
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Is my buffer complete?
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Yes
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Act on the contents of my buffer
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No
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Return
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No
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Return
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Note that it is simple to raise the "priority" of any class's activities relative to the others by calling its
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Spin() function more than once from RepRap.Spin().
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-----------------------------------------------------------------------------------------------------
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Version 0.1
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18 November 2012
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Adrian Bowyer
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RepRap Professional Ltd
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http://reprappro.com
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Licence: GPL
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****************************************************************************************************/
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// If this goes in the right place (Platform.h) the compile fails. Why? - AB
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//#include <SPI.h>
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//#include <Ethernet.h>
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//#include <SD.h>
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#include "RepRapFirmware.h"
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// We just need one instance of RepRap; everything else is contained within it and hidden
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RepRap reprap;
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//*************************************************************************************************
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// RepRap member functions.
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// Do nothing more in the constructor; put what you want in RepRap:Init()
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RepRap::RepRap() : active(false), debug(false)
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{
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platform = new Platform();
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webserver = new Webserver(platform);
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gCodes = new GCodes(platform, webserver);
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move = new Move(platform, gCodes);
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heat = new Heat(platform, gCodes);
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}
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void RepRap::Init()
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{
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debug = false;
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platform->Init(); // do this first, it sets up the tick interrupt that stops the watchdog from resetting us
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gCodes->Init();
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webserver->Init();
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move->Init();
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heat->Init();
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active = true;
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platform->Message(HOST_MESSAGE, NAME);
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platform->Message(HOST_MESSAGE, " Version ");
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platform->Message(HOST_MESSAGE, VERSION);
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platform->Message(HOST_MESSAGE, ", dated ");
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platform->Message(HOST_MESSAGE, DATE);
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platform->Message(HOST_MESSAGE, ".\n\nExecuting ");
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platform->Message(HOST_MESSAGE, platform->GetConfigFile());
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platform->Message(HOST_MESSAGE, "...\n\n");
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while(gCodes->RunConfigurationGCodes()); // Wait till the file is finished
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platform->Message(HOST_MESSAGE, "\nStarting network...\n");
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platform->StartNetwork(); // Need to do this here, as the configuration GCodes may set IP address etc.
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platform->Message(HOST_MESSAGE, "\n");
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platform->Message(HOST_MESSAGE, NAME);
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platform->Message(HOST_MESSAGE, " is up and running.\n");
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}
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void RepRap::Exit()
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{
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active = false;
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heat->Exit();
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move->Exit();
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gCodes->Exit();
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webserver->Exit();
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platform->Message(HOST_MESSAGE, "RepRap class exited.\n");
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platform->Exit();
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}
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void RepRap::Spin()
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{
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if(!active)
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return;
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platform->Spin();
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webserver->Spin();
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gCodes->Spin();
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move->Spin();
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heat->Spin();
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}
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void RepRap::Diagnostics()
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{
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platform->Diagnostics();
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move->Diagnostics();
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heat->Diagnostics();
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gCodes->Diagnostics();
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webserver->Diagnostics();
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}
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// Turn off the heaters, disable the motors, and
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// deactivate the Heat and Move classes. Leave everything else
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// working.
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void RepRap::EmergencyStop()
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{
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int8_t i;
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//platform->DisableInterrupts();
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heat->Exit();
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for(i = 0; i < HEATERS; i++)
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platform->SetHeater(i, 0.0);
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// We do this twice, to avoid an interrupt switching
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// a drive back on. move->Exit() should prevent
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// interrupts doing this.
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for(int8_t i = 0; i < 2; i++)
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{
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move->Exit();
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for(i = 0; i < DRIVES; i++)
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{
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platform->SetMotorCurrent(i, 0.0);
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platform->Disable(i);
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}
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}
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platform->Message(HOST_MESSAGE, "Emergency Stop! Reset the controller to continue.");
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webserver->HandleReply("Emergency Stop! Reset the controller to continue.", false);
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}
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void RepRap::Tick()
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{
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if (active)
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{
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platform->Tick();
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}
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}
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// Process a M111 command
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// 0 = debug off
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// 1 = debug on
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// other = print stats and run code-specific tests
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void RepRap::SetDebug(int d)
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{
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switch(d)
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{
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case 0:
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debug = false;
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platform->Message(HOST_MESSAGE, "Debugging off\n");
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webserver->HandleReply("Debugging off\n", false);
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break;
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case 1:
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debug = true;
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platform->Message(HOST_MESSAGE, "Debugging enabled\n");
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webserver->HandleReply("Debugging enabled\n", false);
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break;
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default:
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// Print stats
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platform->PrintMemoryUsage();
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// Do any tests we were asked to do
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platform->SetDebug(d);
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break;
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}
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}
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//*************************************************************************************************
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// Utilities and storage not part of any class
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// Float to a string.
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static long precision[] = {0,10,100,1000,10000,100000,1000000,10000000,100000000};
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char scratchString[STRING_LENGTH];
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char* ftoa(char *a, const float& f, int prec)
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{
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if(a == NULL)
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a = scratchString;
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char *ret = a;
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long whole = (long)f;
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if(!whole && f < 0.0)
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{
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a[0] = '-';
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a++;
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}
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snprintf(a, STRING_LENGTH, "%d", whole);
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while (*a != '\0') a++;
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*a++ = '.';
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long decimal = abs((long)((f - (float)whole) * precision[prec]));
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snprintf(a, STRING_LENGTH, "%0*d", prec, decimal);
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return ret;
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}
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// String testing
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bool StringEndsWith(const char* string, const char* ending)
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{
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int j = strlen(string);
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int k = strlen(ending);
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if(k > j)
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return false;
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return(StringEquals(&string[j - k], ending));
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}
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bool StringEquals(const char* s1, const char* s2)
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{
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int i = 0;
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while(s1[i] && s2[i])
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{
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if(tolower(s1[i]) != tolower(s2[i]))
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return false;
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i++;
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}
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return !(s1[i] || s2[i]);
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}
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bool StringStartsWith(const char* string, const char* starting)
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{
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int j = strlen(string);
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int k = strlen(starting);
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if(k > j)
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return false;
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for(int i = 0; i < k; i++)
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if(string[i] != starting[i])
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return false;
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return true;
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}
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int StringContains(const char* string, const char* match)
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{
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int i = 0;
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int count = 0;
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while(string[i])
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{
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if(string[i++] == match[count])
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{
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count++;
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if(!match[count])
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return i;
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} else
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count = 0;
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}
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return -1;
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}
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