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reprapfirmware-dc42/Heat.h
David Crocker 71037ee4cd Version 0.78c-dc42
Bug fix: using G10 to set oly the active temperature caused the standby
temperature to be set to an undefined value, and vice versa
G10 can now be used to retrieve the active and standby temperatures as
well as set them
Bug fix: I and D parameters were set to incorrect values when the M301
and M304 commands were used. They also reported the incorrect values.
New T parameter added to M301 and M304 commands, to allow the I term to
be preset to a suitable value when PID kicks in
Adjusted default PID parameters for lower overshoot and less oscillation
Bug fix: when axis or bed compensation was enabled a homing move to seek
for one endstop could be prematurely terminated by another endstop
M122 command only outputs LWIP stats if debug is enabled. Prevents a
hang if no UDB cable is connected when M122 is executed.
Bug fix: when resetting, the heaters used to power up for a short time
M0 and M1 commands now turn the heaters off instead of to standby
Web server status poll response now includes the selected tool number
2014-07-15 15:17:41 +01:00

243 lines
6.3 KiB
C++

/****************************************************************************************************
RepRapFirmware - Heat
This is all the code to deal with heat and temperature.
-----------------------------------------------------------------------------------------------------
Version 0.1
18 November 2012
Adrian Bowyer
RepRap Professional Ltd
http://reprappro.com
Licence: GPL
****************************************************************************************************/
#ifndef HEAT_H
#define HEAT_H
/**
* This class implements a PID controller for the heaters
*/
class PID
{
friend class Heat;
protected:
PID(Platform* p, int8_t h);
void Init(); // (Re)Set everything to start
void Spin(); // Called in a tight loop to keep things running
void SetActiveTemperature(float t);
float GetActiveTemperature() const;
void SetStandbyTemperature(float t);
float GetStandbyTemperature() const;
void Activate(); // Switch from idle to active
void Standby(); // Switch from active to idle
bool Active() const; // Are we active?
void SwitchOff(); // Not even standby - all heater power off
bool SwitchedOff() const; // Are we switched off?
void ResetFault(); // Reset a fault condition - only call this if you know what you are doing
float GetTemperature() const; // Get the current temperature
private:
void SwitchOn();
Platform* platform; // The instance of the class that is the RepRap hardware
float activeTemperature; // The required active temperature
float standbyTemperature; // The required standby temperature
float temperature; // The current temperature
float lastTemperature; // The previous current temperature
float temp_iState; // The integral PID component
bool active; // Are we active or standby?
bool switchedOff; // Becomes false when someone tells us our active or standby temperatures
int8_t heater; // The index of our heater
int8_t badTemperatureCount; // Count of sequential dud readings
bool temperatureFault; // Has our heater developed a fault?
};
/**
* The master class that controls all the heaters in the RepRap machine
*/
class Heat
{
public:
Heat(Platform* p, GCodes* g);
void Spin(); // Called in a tight loop to keep everything going
void Init(); // Set everything up
void Exit(); // Shut everything down
void SetActiveTemperature(int8_t heater, float t);
float GetActiveTemperature(int8_t heater) const;
void SetStandbyTemperature(int8_t heater, float t);
float GetStandbyTemperature(int8_t heater) const;
void Activate(int8_t heater); // Turn on a heater
void Standby(int8_t heater); // Set a heater idle
float GetTemperature(int8_t heater) const; // Get the temperature of a heater
bool SwitchedOff(int8_t heater) const; // Is this heater in use?
void SwitchOffAll(); // Turn all heaters off
void ResetFault(int8_t heater); // Reset a heater fault - only call this if you know what you are doing
bool AllHeatersAtSetTemperatures(bool includingBed) const; // Is everything at temperature within tolerance?
bool HeaterAtSetTemperature(int8_t heater) const; // Is a specific heater at temperature within tolerance?
void Diagnostics(); // Output useful information
private:
Platform* platform; // The instance of the RepRap hardware class
GCodes* gCodes; // The instance of the G Code interpreter class
bool active; // Are we active?
PID* pids[HEATERS]; // A PID controller for each heater
float lastTime; // The last time our Spin() was called
float longWait; // Long time for things that happen occasionally
};
//***********************************************************************************************************
inline bool PID::Active() const
{
return active;
}
inline void PID::SetActiveTemperature(float t)
{
SwitchOn();
activeTemperature = t;
}
inline float PID::GetActiveTemperature() const
{
return activeTemperature;
}
inline void PID::SetStandbyTemperature(float t)
{
SwitchOn();
standbyTemperature = t;
}
inline float PID::GetStandbyTemperature() const
{
return standbyTemperature;
}
inline float PID::GetTemperature() const
{
return temperature;
}
inline void PID::Activate()
{
SwitchOn();
active = true;
}
inline void PID::Standby()
{
SwitchOn();
active = false;
}
inline void PID::ResetFault()
{
temperatureFault = false;
badTemperatureCount = 0;
}
inline void PID::SwitchOff()
{
platform->SetHeater(heater, 0.0);
active = false;
switchedOff = true;
}
inline bool PID::SwitchedOff() const
{
return switchedOff;
}
//**********************************************************************************
// Heat
inline bool Heat::SwitchedOff(int8_t heater) const
{
return (heater >= 0 && heater < HEATERS)
? pids[heater]->SwitchedOff()
: true;
}
inline void Heat::SetActiveTemperature(int8_t heater, float t)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->SetActiveTemperature(t);
}
}
inline float Heat::GetActiveTemperature(int8_t heater) const
{
return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetActiveTemperature() : ABS_ZERO;
}
inline void Heat::SetStandbyTemperature(int8_t heater, float t)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->SetStandbyTemperature(t);
}
}
inline float Heat::GetStandbyTemperature(int8_t heater) const
{
return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetStandbyTemperature() : ABS_ZERO;
}
inline float Heat::GetTemperature(int8_t heater) const
{
return (heater >= 0 && heater < HEATERS) ? pids[heater]->GetTemperature() : ABS_ZERO;
}
inline void Heat::Activate(int8_t heater)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->Activate();
}
}
inline void Heat::SwitchOffAll()
{
for (int8_t heater = 0; heater < HEATERS; ++heater)
{
pids[heater]->SwitchOff();
}
}
inline void Heat::Standby(int8_t heater)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->Standby();
}
}
inline void Heat::ResetFault(int8_t heater)
{
if (heater >= 0 && heater < HEATERS)
{
pids[heater]->ResetFault();
}
}
#endif