
Fixed issue with rare missing steps at the end of delta moves Fix minor delta calibration issue Fix issue with ADC crosstalk on Duet 0.8.5 Refactored RepRap and OutputBuffer classes in preparation for fixing the OutputBuffer bugs
205 lines
6.4 KiB
C++
205 lines
6.4 KiB
C++
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RepRapFirmware - Network: RepRapPro Ormerod with Duet controller
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Separated out from Platform.h by dc42 and extended by zpl
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****************************************************************************************************/
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#ifndef NETWORK_H
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#define NETWORK_H
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#include <cctype>
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#include <cstring>
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#include <cstdlib>
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#include <climits>
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#include "lwipopts.h"
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#include "ethernet_sam.h"
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#include "OutputBuffer.h"
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// This class handles the network - typically an Ethernet.
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// The size of the TCP output buffer is critical to getting fast load times in the browser.
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// If this value is less than the TCP MSS, then Chrome under Windows will delay ack messages by about 120ms,
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// which results in very slow page loading. Any value higher than that will cause the TCP packet to be split
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// into multiple transmissions, which avoids this behaviour. Using a value of twice the MSS is most efficient because
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// each TCP packet will be full.
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// Currently we set the MSS (in file network/lwipopts.h) to 1432 which matches the value used by most versions of Windows
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// and therefore avoids additional memory use and fragmentation.
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static const uint8_t NETWORK_TRANSACTION_COUNT = 16; // Number of NetworkTransactions to be used for network IO
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static const float TCP_WRITE_TIMEOUT = 4.0; // Seconds to wait for data we have written to be acknowledged
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static const uint8_t IP_ADDRESS[4] = { 192, 168, 1, 10 }; // Need some sort of default...
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static const uint8_t NET_MASK[4] = { 255, 255, 255, 0 };
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static const uint8_t GATE_WAY[4] = { 192, 168, 1, 1 };
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static const uint16_t FTP_PORT = 21;
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static const uint16_t TELNET_PORT = 23;
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static const uint16_t DEFAULT_HTTP_PORT = 80;
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/****************************************************************************************************/
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struct tcp_pcb;
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struct pbuf;
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class NetworkTransaction;
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// ConnectionState structure that we use to track TCP connections. It is usually combined with NetworkTransactions.
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struct ConnectionState
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{
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tcp_pcb *pcb; // Connection PCB
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NetworkTransaction *sendingTransaction; // NetworkTransaction that is currently sending via this connection
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ConnectionState *next; // Next ConnectionState in this list
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bool persistConnection; // Do we expect this connection to stay alive?
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void Init(tcp_pcb *p);
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uint16_t GetLocalPort() const;
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uint32_t GetRemoteIP() const;
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uint16_t GetRemotePort() const;
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};
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// Assign a status to each NetworkTransaction
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enum TransactionStatus
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{
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connected,
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dataReceiving,
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dataSending,
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disconnected
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};
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// Start with a class to hold input and output from the network that needs to be responded to.
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// This includes changes in the connection state, e.g. connects and disconnects.
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class NetworkTransaction
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{
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public:
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friend class Network;
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NetworkTransaction(NetworkTransaction* n) : next(n) { }
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void Set(pbuf *p, ConnectionState* c, TransactionStatus s);
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TransactionStatus GetStatus() const { return status; }
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uint16_t DataLength() const;
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bool Read(char& b);
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bool ReadBuffer(char *&buffer, unsigned int &len);
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void Write(char b);
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void Write(const char* s);
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void Write(StringRef ref);
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void Write(const char* s, size_t len);
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void Write(OutputBuffer *buffer);
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void Printf(const char *fmt, ...);
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void SetFileToWrite(FileStore *file);
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void SetConnectionLost();
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bool LostConnection() const { return cs == nullptr || cs->pcb == nullptr; }
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ConnectionState *GetConnection() const { return cs; }
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uint32_t GetRemoteIP() const;
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uint16_t GetRemotePort() const;
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uint16_t GetLocalPort() const;
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void Commit(bool keepConnectionAlive);
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void Defer();
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void Discard();
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private:
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bool Send();
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void Close();
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void FreePbuf();
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ConnectionState* cs;
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NetworkTransaction* volatile next; // next NetworkTransaction in the list we are in
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NetworkTransaction* nextWrite; // next NetworkTransaction queued to write to assigned connection
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pbuf *pb; // linked list of incoming packet buffers
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unsigned int bufferLength; // total length of the packet buffer
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unsigned int inputPointer; // amount of data already taken from the first packet buffer
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OutputBuffer *sendBuffer;
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FileStore *fileBeingSent;
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TransactionStatus status;
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float lastWriteTime;
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bool closeRequested;
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bool waitingForDataConnection;
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};
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// The main network class that drives the network.
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class Network
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{
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public:
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friend class NetworkTransaction;
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void ReadPacket();
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void ReceiveInput(pbuf *pb, ConnectionState *cs);
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void SentPacketAcknowledged(ConnectionState *cs, unsigned int len);
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ConnectionState *ConnectionAccepted(tcp_pcb *pcb);
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void ConnectionClosed(ConnectionState* cs, bool closeConnection);
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void ConnectionClosedGracefully(ConnectionState *cs);
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NetworkTransaction *GetTransaction(const ConnectionState *cs = nullptr);
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void WaitForDataConection();
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const uint8_t *IPAddress() const;
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void SetIPAddress(const uint8_t ipAddress[], const uint8_t netmask[], const uint8_t gateway[]);
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void OpenDataPort(uint16_t port);
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uint16_t GetDataPort() const;
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void CloseDataPort();
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void SaveDataConnection();
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void SaveFTPConnection();
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void SaveTelnetConnection();
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bool CanAcquireTransaction();
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bool AcquireFTPTransaction();
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bool AcquireDataTransaction();
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bool AcquireTelnetTransaction();
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Network(Platform* p);
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void Init();
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void Spin();
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void Interrupt();
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void Diagnostics();
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bool Lock();
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void Unlock();
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bool InLwip() const;
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void Enable();
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void Disable();
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bool IsEnabled() const;
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void SetHttpPort(uint16_t port);
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uint16_t GetHttpPort() const;
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void SetHostname(const char *name);
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private:
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Platform* platform;
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float longWait;
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void AppendTransaction(NetworkTransaction* volatile * list, NetworkTransaction *r);
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void PrependTransaction(NetworkTransaction* volatile * list, NetworkTransaction *r);
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bool AcquireTransaction(ConnectionState *cs);
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NetworkTransaction * volatile freeTransactions;
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NetworkTransaction * volatile readyTransactions;
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NetworkTransaction * volatile writingTransactions;
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enum { NetworkPreInitializing, NetworkPostInitializing, NetworkInactive, NetworkActive } state;
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bool isEnabled;
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bool volatile readingData;
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char hostname[16]; // Limit DHCP hostname to 15 characters + terminating 0
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ConnectionState *dataCs;
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ConnectionState *ftpCs;
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ConnectionState *telnetCs;
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ConnectionState * volatile freeConnections; // May be referenced by Ethernet ISR, hence it's volatile
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};
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#endif
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// vim: ts=4:sw=4
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