/**************************************************************************************************** RepRapFirmware - Reprap RepRap is a simple class that acts as a container for an instance of all the others. ----------------------------------------------------------------------------------------------------- Version 0.1 21 May 2013 Adrian Bowyer RepRap Professional Ltd http://reprappro.com Licence: GPL ****************************************************************************************************/ #ifndef REPRAP_H #define REPRAP_H class RepRap { public: RepRap(); void EmergencyStop(); void Init(); void Spin(); void Exit(); void Interrupt(); void Diagnostics(); bool Debug() const; void SetDebug(bool d); Platform* GetPlatform() const; Move* GetMove() const; Heat* GetHeat() const; GCodes* GetGCodes() const; Webserver* GetWebserver() const; private: Platform* platform; bool active; Move* move; Heat* heat; GCodes* gCodes; Webserver* webserver; bool debug; }; inline Platform* RepRap::GetPlatform() const { return platform; } inline Move* RepRap::GetMove() const { return move; } inline Heat* RepRap::GetHeat() const { return heat; } inline GCodes* RepRap::GetGCodes() const { return gCodes; } inline Webserver* RepRap::GetWebserver() const { return webserver; } inline bool RepRap::Debug() const { return debug; } inline void RepRap::SetDebug(bool d) { debug = d; if(debug) { platform->Message(HOST_MESSAGE, "Debugging enabled\n"); webserver->HandleReply("Debugging enabled\n", false); platform->PrintMemoryUsage(); } else { webserver->HandleReply("", false); } } inline void RepRap::Interrupt() { move->Interrupt(); } #endif