/**************************************************************************************************** RepRapFirmware - Move This is all the code to deal with movement and kinematics. ----------------------------------------------------------------------------------------------------- Version 0.1 18 November 2012 Adrian Bowyer RepRap Professional Ltd http://reprappro.com Licence: GPL ****************************************************************************************************/ #ifndef MOVE_H #define MOVE_H #define BUFFER_LENGTH 10 class Move { public: Move(Platform* p, GCodes* g); void Init(); void Spin(); void Exit(); void Qmove(); void GetCurrentState(float m[]); private: Platform* platform; GCodes* gCodes; unsigned long lastTime; boolean active; float currentFeedrate; float currentPosition[AXES]; // Note - drives above AXES are always relative moves float nextMove[DRIVES + 1]; // Extra is for feedrate char scratchString[STRING_LENGTH]; }; #endif