/**************************************************************************************************** RepRapFirmware - Network: RepRapPro Ormerod with Duet controller Separated out from Platform.h by dc42 ****************************************************************************************************/ #ifndef NETWORK_H #define NETWORK_H #include #include #include #include #include // This class handles the network - typically an Ethernet. // The size of the http output buffer is critical to getting fast load times in the browser. // If this value is less than the TCP MSS, then Chrome under Windows will delay ack messages by about 120ms, // which results in very slow page loading. Any value higher than that will cause the TCP packet to be split // into multiple transmissions, which avoids this behaviour. Using a value of twice the MSS is most efficient because // each TCP packet will be full. // Currently we set the MSS (in file network/lwipopts.h) to 1432 which matches the value used by most versions of Windows // and therefore avoids additional memory use and fragmentation. const unsigned int httpOutputBufferSize = 2 * 1432; #define IP_ADDRESS {192, 168, 1, 10} // Need some sort of default... #define NET_MASK {255, 255, 255, 0} #define GATE_WAY {192, 168, 1, 1} /****************************************************************************************************/ struct tcp_pcb; struct pbuf; class RequestState; // HttpState structure that we use to track Http connections. This could be combined with class RequestState. struct HttpState { tcp_pcb *pcb; // connection RequestState *sendingRs; // RequestState that is currently sending via this connection const char *file; // pointer to data to send uint16_t left; // amount of data to send uint8_t retries; // number of retries left // Methods bool SendInProgress() const { return left > 0; } }; // Start with a class to hold input and output from the network that needs to be responded to. class RequestState { public: friend class Network; RequestState(RequestState* n); void Set(pbuf *p, HttpState* h); bool Read(char& b); void SentPacketAcknowledged(unsigned int len); void Write(char b); void Write(const char* s); void Printf(const char *fmt, ...); bool Send(); void SetConnectionLost(); bool LostConnection() const; bool IsReady() const { return hs == NULL || hs->sendingRs == NULL; } private: void Reset(); void FreePbuf(); HttpState* hs; RequestState* volatile next; // next RequestState in the list we are in RequestState* nextWrite; // next RequestState queued to write to this hs pbuf *pb; // linked list of incoming packet buffers unsigned int inputPointer; // amount of data already taken from the first packet buffer unsigned int sentDataOutstanding; // amount of TCP data we have sent that has not been acknowledged char outputBuffer[httpOutputBufferSize]; unsigned int unsentPointer; unsigned int outputPointer; FileStore *fileBeingSent; float lastWriteTime; bool persistConnection; bool closeRequested; }; // The main network class that drives the network. class Network { public: void ReceiveInput(pbuf *pb, HttpState* h); void SentPacketAcknowledged(HttpState *hs, unsigned int len); void ConnectionClosing(HttpState* h); bool Active() const; bool LinkIsUp(); RequestState *GetRequest() const { return readyTransactions; } void SendAndClose(FileStore *f, bool keepConnectionOpen = false); Network(); void Init(); void Spin(); bool InLwip() const { return inLwip; } private: void AppendTransaction(RequestState* volatile * list, RequestState *r); RequestState * volatile freeTransactions; RequestState * volatile readyTransactions; RequestState * volatile writingTransactions; bool active; uint8_t inLwip; }; #endif