/**************************************************************************************************** RepRapFirmware - Network: RepRapPro Ormerod with Duet controller Separated out from Platform.h by dc42 ****************************************************************************************************/ #ifndef NETWORK_H #define NETWORK_H #include #include #include #include #include #include "lwipopts.h" // This class handles the network - typically an Ethernet. // The size of the TCP output buffer is critical to getting fast load times in the browser. // If this value is less than the TCP MSS, then Chrome under Windows will delay ack messages by about 120ms, // which results in very slow page loading. Any value higher than that will cause the TCP packet to be split // into multiple transmissions, which avoids this behaviour. Using a value of twice the MSS is most efficient because // each TCP packet will be full. // Currently we set the MSS (in file network/lwipopts.h) to 1432 which matches the value used by most versions of Windows // and therefore avoids additional memory use and fragmentation. const unsigned int tcpOutputBufferCount = MEMP_NUM_TCP_PCB; // number of send buffers const unsigned int tcpOutputBufferSize = 2 * 1432; // size of each send buffer #define IP_ADDRESS {192, 168, 1, 10} // Need some sort of default... #define NET_MASK {255, 255, 255, 0} #define GATE_WAY {192, 168, 1, 1} /****************************************************************************************************/ struct tcp_pcb; struct pbuf; class RequestState; class SendBuffer; // ConnectionState structure that we use to track TCP connections. This could be combined with class RequestState. struct ConnectionState { tcp_pcb *pcb; // connection PCB RequestState *sendingRs; // RequestState that is currently sending via this connection const char *file; // pointer to data to send uint16_t left; // amount of data to send uint8_t retries; // number of retries left // Methods bool SendInProgress() const { return left > 0; } uint16_t GetLocalPort() const; }; // Assign a status to each RequestState enum RequestStatus { connected, dataReceiving, dataSending, disconnected }; // Start with a class to hold input and output from the network that needs to be responded to. class RequestState { public: friend class Network; RequestState(RequestState* n); void Set(pbuf *p, ConnectionState* c, RequestStatus s); bool Read(char& b); bool ReadBuffer(char *&buffer, unsigned int &len); void SentPacketAcknowledged(unsigned int len); void Write(char b); void Write(const char* s); void Printf(const char *fmt, ...); bool Send(); void SetConnectionLost(); bool LostConnection() const { return cs == NULL; } bool IsReady() const { return cs != NULL && cs->sendingRs == NULL; } ConnectionState *GetConnection() const { return cs; } uint16_t GetLocalPort() const; RequestStatus GetStatus() const { return status; } private: void Close(); void FreePbuf(); ConnectionState* cs; RequestState* volatile next; // next RequestState in the list we are in RequestState* nextWrite; // next RequestState queued to write to this cs pbuf *pb; // linked list of incoming packet buffers unsigned int bufferLength; // total length of the packet buffer unsigned int inputPointer; // amount of data already taken from the first packet buffer unsigned int sentDataOutstanding; // amount of TCP data we have sent that has not been acknowledged SendBuffer *sendBuffer; char *outputBuffer; unsigned int unsentPointer; unsigned int outputPointer; FileStore *fileBeingSent; RequestStatus status; float lastWriteTime; bool persistConnection; bool closeRequested; }; class SendBuffer { public: friend class Network; friend class RequestState; SendBuffer(SendBuffer *n); private: char tcpOutputBuffer[tcpOutputBufferSize]; SendBuffer* volatile next; }; // The main network class that drives the network. class Network { public: friend class RequestState; void ReceiveInput(pbuf *pb, ConnectionState *cs); void SentPacketAcknowledged(ConnectionState *cs, unsigned int len); void ConnectionAccepted(ConnectionState *cs); void ConnectionClosed(ConnectionState* cs); void ConnectionClosedGracefully(ConnectionState *cs); RequestState *GetRequest(const ConnectionState *cs = NULL); void SendAndClose(FileStore *f, bool keepConnectionOpen = false); void CloseRequest(); void RepeatRequest(); void OpenDataPort(uint16_t port); bool CloseDataPort(); void SaveDataConnection(); void SaveFTPConnection(); void SaveTelnetConnection(); bool MakeDataRequest(); bool MakeFTPRequest(); bool MakeTelnetRequest(); Network(); void Init(); void Spin(); bool InLwip() const { return inLwip; } private: void AppendTransaction(RequestState* volatile * list, RequestState *r); void PrependTransaction(RequestState* volatile * list, RequestState *r); bool AllocateSendBuffer(SendBuffer *&buffer); void FreeSendBuffer(SendBuffer *buffer); RequestState * volatile freeTransactions; RequestState * volatile readyTransactions; RequestState * volatile writingTransactions; enum { NetworkInactive, NetworkInitializing, NetworkActive } state; uint8_t inLwip; ConnectionState *dataCs; ConnectionState *ftpCs; ConnectionState *telnetCs; SendBuffer * volatile sendBuffer; }; #endif