Tidying small errors introduced (deliberately) at the last commit. This one should work.

This commit is contained in:
Adrian Bowyer 2014-02-20 23:15:52 +00:00
parent ba04363345
commit ebfc9bd75b
4 changed files with 4 additions and 4 deletions

View file

@ -24,8 +24,8 @@ Licence: GPL
#define CONFIGURATION_H #define CONFIGURATION_H
#define NAME "RepRapFirmware" #define NAME "RepRapFirmware"
#define VERSION "0.59" #define VERSION "0.60"
#define DATE "2014-02-19" #define DATE "2014-02-20"
#define LAST_AUTHOR "reprappro" #define LAST_AUTHOR "reprappro"
// Other firmware that we might switch to be compatible with. // Other firmware that we might switch to be compatible with.

View file

@ -80,7 +80,7 @@ class GCodes
bool PrintingAFile() const; // Are we in the middle of printing a file? bool PrintingAFile() const; // Are we in the middle of printing a file?
void Diagnostics(); // Send helpful information out void Diagnostics(); // Send helpful information out
bool HaveIncomingData() const; // Is there something that we have to do? bool HaveIncomingData() const; // Is there something that we have to do?
//bool GetAxisIsHomed(uint8_t axis) const { return axisIsHomed[axis]; } // Not needed on voyage? bool GetAxisIsHomed(uint8_t axis) const { return axisIsHomed[axis]; } // Is the axis at 0?
private: private:
@ -156,7 +156,7 @@ class GCodes
bool homeX; // True to home the X axis this move bool homeX; // True to home the X axis this move
bool homeY; // True to home the Y axis this move bool homeY; // True to home the Y axis this move
bool homeZ; // True to home the Z axis this move bool homeZ; // True to home the Z axis this move
//int8_t homeAxisMoveCount; // Not needed on voyage? int8_t homeAxisMoveCount; // Counts homing moves
float gFeedRate; // Store for the current feedrate float gFeedRate; // Store for the current feedrate
int probeCount; // Counts multiple probe points int probeCount; // Counts multiple probe points
int8_t cannedCycleMoveCount; // Counts through internal (i.e. not macro) canned cycle moves int8_t cannedCycleMoveCount; // Counts through internal (i.e. not macro) canned cycle moves