diff --git a/Move.h b/Move.h index be7de4e..8f5a68b 100644 --- a/Move.h +++ b/Move.h @@ -77,7 +77,7 @@ class LookAhead boolean checkEndStops; float cosine; float v; - int8_t processed; + volatile int8_t processed; }; @@ -97,6 +97,7 @@ class DDA Move* move; Platform* platform; DDA* next; + LookAhead* myLookAheadEntry; long counter[DRIVES]; long delta[DRIVES]; boolean directions[DRIVES]; @@ -131,8 +132,8 @@ class Move boolean AllMovesAreFinished(); void ResumeMoving(); void DoLookAhead(); - void HitLowStop(int8_t drive); - void HitHighStop(int8_t drive); + void HitLowStop(int8_t drive, LookAhead* la); + void HitHighStop(int8_t drive, LookAhead* la); friend class DDA; @@ -162,7 +163,7 @@ class Move LookAhead* lookAheadRingAddPointer; LookAhead* lookAheadRingGetPointer; - //LookAhead* larWaiting; + LookAhead* lastMove; DDA* lookAheadDDA; int lookAheadRingCount; @@ -171,7 +172,6 @@ class Move boolean active; boolean checkEndStopsOnNextMove; float currentFeedrate; - float currentPosition[AXES]; // Note - drives above AXES are always relative moves float nextMove[DRIVES + 1]; // Extra is for feedrate float stepDistances[(1< dx, dy, dz <- msb float extruderStepDistances[(1<<(DRIVES-AXES))]; // NB - limits us to 5 extruders @@ -213,15 +213,15 @@ inline int8_t LookAhead::Processed() inline void LookAhead::SetProcessed(MovementState ms) { - if(ms == 0) - processed = 0; + if(ms == unprocessed) + processed = unprocessed; else processed |= ms; } inline void LookAhead::Release() { - processed = released; + SetProcessed(released); } inline boolean LookAhead::CheckEndStops() @@ -232,6 +232,7 @@ inline boolean LookAhead::CheckEndStops() inline void LookAhead::SetDriveZeroEndSpeed(float a, int8_t drive) { endPoint[drive] = a; + cosine = 2.0; v = 0.0; } @@ -278,7 +279,9 @@ inline boolean Move::LookAheadRingEmpty() inline boolean Move::LookAheadRingFull() { - return lookAheadRingAddPointer->Next()->Next() == lookAheadRingGetPointer; + if(!(lookAheadRingAddPointer->Processed() & released)) + return true; + return lookAheadRingAddPointer->Next()->Next() == lookAheadRingGetPointer; // probably not needed; just return the boolean in the if above } inline boolean Move::GetDDARingLock() @@ -311,16 +314,14 @@ inline void Move::ResumeMoving() addNoMoreMoves = false; } -inline void Move::HitLowStop(int8_t drive) +inline void Move::HitLowStop(int8_t drive, LookAhead* la) { - currentPosition[drive] = 0.0; - lookAheadRingGetPointer->Previous()->SetDriveZeroEndSpeed(0.0, drive); + la->SetDriveZeroEndSpeed(0.0, drive); } -inline void Move::HitHighStop(int8_t drive) +inline void Move::HitHighStop(int8_t drive, LookAhead* la) { - currentPosition[drive] = platform->AxisLength(drive); - lookAheadRingGetPointer->Previous()->SetDriveZeroEndSpeed(currentPosition[drive], drive); + la->SetDriveZeroEndSpeed(platform->AxisLength(drive), drive); } diff --git a/Move.ino b/Move.ino index bea9b27..1c51e33 100644 --- a/Move.ino +++ b/Move.ino @@ -45,7 +45,7 @@ Move::Move(Platform* p, GCodes* g) lookAheadRingGetPointer = new LookAhead(this, platform, lookAheadRingGetPointer); lookAheadRingAddPointer->next = lookAheadRingGetPointer; - // Set the backwards pointers and flag them all as free + // Set the backwards pointers lookAheadRingGetPointer = lookAheadRingAddPointer; for(i = 0; i <= LOOK_AHEAD_RING_LENGTH; i++) @@ -65,12 +65,6 @@ void Move::Init() for(i = 0; i < DRIVES; i++) platform->SetDirection(i, FORWARDS); - - // Set the current position to the origin - - for(i = 0; i <= AXES; i++) - currentPosition[i] = 0.0; - currentFeedrate = START_FEED_RATE; // Empty the rings @@ -91,10 +85,13 @@ void Move::Init() // Put the origin on the lookahead ring with zero velocity in the previous // position to the first one that will be used. + lastMove = lookAheadRingAddPointer->Previous(); + for(i = 0; i < DRIVES; i++) - lookAheadRingGetPointer->Previous()->SetDriveZeroEndSpeed(0.0, i); - lookAheadRingGetPointer->Previous()->SetDriveZeroEndSpeed(currentFeedrate, DRIVES); - + lastMove->SetDriveZeroEndSpeed(0.0, i); + + lastMove->SetDriveZeroEndSpeed(START_FEED_RATE, DRIVES); + checkEndStopsOnNextMove = false; // The stepDistances arrays are look-up tables of the Euclidean distance @@ -138,8 +135,8 @@ void Move::Init() stepDistances[0] = 1.0/platform->DriveStepsPerUnit(AXES); extruderStepDistances[0] = stepDistances[0]; - - currentFeedrate = START_FEED_RATE; + currentFeedrate = -1.0; + lastTime = platform->Time(); active = true; } @@ -171,19 +168,20 @@ void Move::Spin() if(gCodes->ReadMove(nextMove, checkEndStopsOnNextMove)) { - if(GetMovementType(currentPosition, nextMove) == noMove) - { - currentFeedrate = nextMove[DRIVES]; // Might be G1 with just an F field + currentFeedrate = nextMove[DRIVES]; // Might be G1 with just an F field + if(GetMovementType(lastMove->EndPoint(), nextMove) == noMove) // Throw it away if there's no real movement. return; - } + currentFeedrate = -1.0; // Real move - record its feedrate with it, not here. if(!LookAheadRingAdd(nextMove, 0.0, checkEndStopsOnNextMove)) platform->Message(HOST_MESSAGE, "Can't add to non-full look ahead ring!\n"); // Should never happen... - for(int8_t i = 0; i < AXES; i++) - currentPosition[i] = nextMove[i]; - currentFeedrate = nextMove[DRIVES]; } } +// This returns false if it is not possible +// to use the result as the basis for the +// next move because the look ahead ring +// is full. True otherwise. + boolean Move::GetCurrentState(float m[]) { if(LookAheadRingFull()) @@ -192,11 +190,15 @@ boolean Move::GetCurrentState(float m[]) for(int8_t i = 0; i < DRIVES; i++) { if(i < AXES) - m[i] = currentPosition[i]; + m[i] = lastMove->EndPoint()[i]; else m[i] = 0.0; } - m[DRIVES] = currentFeedrate; + if(currentFeedrate >= 0.0) + m[DRIVES] = currentFeedrate; + else + m[DRIVES] = lastMove->EndPoint()[DRIVES]; + currentFeedrate = -1.0; return true; } @@ -233,9 +235,9 @@ boolean Move::DDARingAdd(LookAhead* lookAhead) ReleaseDDARingLock(); return false; } - if(ddaRingAddPointer->Active()) + if(ddaRingAddPointer->Active()) // Should never happen... { - platform->Message(HOST_MESSAGE, "Attempt to alter an active ring buffer entry!\n"); // Should never happen... + platform->Message(HOST_MESSAGE, "Attempt to alter an active ring buffer entry!\n"); ReleaseDDARingLock(); return false; } @@ -276,14 +278,14 @@ void Move::DoLookAhead() { if(LookAheadRingEmpty()) return; - + LookAhead* n0; LookAhead* n1; LookAhead* n2; float u, v; - if(addNoMoreMoves || !gCodes->PrintingAFile() || lookAheadRingCount > LOOK_AHEAD) +/* if(addNoMoreMoves || !gCodes->PrintingAFile() || lookAheadRingCount > LOOK_AHEAD) { n1 = lookAheadRingGetPointer; n0 = n1->Previous(); @@ -330,7 +332,7 @@ void Move::DoLookAhead() }while(n0 != lookAheadRingGetPointer); n0->SetProcessed(complete); } - +*/ if(addNoMoreMoves || !gCodes->PrintingAFile() || lookAheadRingCount > 1) { n1 = lookAheadRingGetPointer; @@ -340,8 +342,8 @@ void Move::DoLookAhead() { if(n1->Processed() == unprocessed) { - float c = n1->Cosine(); - c = n1->EndPoint()[DRIVES]*c; + float c = fmin(n1->EndPoint()[DRIVES], n2->EndPoint()[DRIVES]); + c = c*n1->Cosine(); if(c <= 0) { int8_t mt = GetMovementType(n0->EndPoint(), n1->EndPoint()); @@ -353,8 +355,9 @@ void Move::DoLookAhead() c = platform->InstantDv(AXES); // value for first extruder - slight hack } n1->SetV(c); - n1->SetProcessed(vCosineSet); - } + //n1->SetProcessed(vCosineSet); + n1->SetProcessed(complete); + } n0 = n1; n1 = n2; n2 = n2->Next(); @@ -403,7 +406,10 @@ boolean Move::LookAheadRingAdd(float ep[], float vv, boolean ce) { if(LookAheadRingFull()) return false; + if(!(lookAheadRingAddPointer->Processed() & released)) + platform->Message(HOST_MESSAGE, "Attempt to alter a non-released lookahead ring entry!\n"); // Should never happen... lookAheadRingAddPointer->Init(ep, vv, ce); + lastMove = lookAheadRingAddPointer; lookAheadRingAddPointer = lookAheadRingAddPointer->Next(); lookAheadRingCount++; return true; @@ -511,14 +517,15 @@ MovementProfile DDA::Init(LookAhead* lookAhead, float& u, float& v) { int8_t drive; active = false; + myLookAheadEntry = lookAhead; MovementProfile result = moving; totalSteps = -1; distance = 0.0; // X+Y+Z float eDistance = 0.0; float d; - float* targetPosition = lookAhead->EndPoint(); + float* targetPosition = myLookAheadEntry->EndPoint(); v = lookAhead->V(); - float* positionNow = lookAhead->Previous()->EndPoint(); + float* positionNow = myLookAheadEntry->Previous()->EndPoint(); u = lookAhead->Previous()->V(); checkEndStops = lookAhead->CheckEndStops(); @@ -554,13 +561,12 @@ MovementProfile DDA::Init(LookAhead* lookAhead, float& u, float& v) if(totalSteps <= 0) { platform->Message(HOST_MESSAGE, "DDA.Init(): Null movement!\n"); + myLookAheadEntry->Release(); return result; } // Set up the DDA - result = moving; - counter[0] = -totalSteps/2; for(drive = 1; drive < DRIVES; drive++) counter[drive] = counter[0]; @@ -685,8 +691,6 @@ MovementProfile DDA::Init(LookAhead* lookAhead, float& u, float& v) timeStep = timeStep/velocity; - lookAhead->Release(); - return result; } @@ -729,12 +733,12 @@ void DDA::Step(boolean noTest) EndStopHit esh = platform->Stopped(drive); if(esh == lowHit) { - move->HitLowStop(drive); + move->HitLowStop(drive, myLookAheadEntry); active = false; } if(esh == highHit) { - move->HitHighStop(drive); + move->HitHighStop(drive, myLookAheadEntry); active = false; } } @@ -758,15 +762,18 @@ void DDA::Step(boolean noTest) if(stepCount >= startDStep) velocity -= acceleration*timeStep; - if(noTest) - platform->SetInterrupt((long)(1.0e6*timeStep)); - stepCount++; active = stepCount < totalSteps; + + if(noTest) + platform->SetInterrupt((long)(1.0e6*timeStep)); } if(!active && noTest) + { + myLookAheadEntry->Release(); platform->SetInterrupt(STANDBY_INTERRUPT_RATE); + } } //*************************************************************************************************** diff --git a/Platform.h b/Platform.h index 9d9c7fd..26e575b 100644 --- a/Platform.h +++ b/Platform.h @@ -77,8 +77,8 @@ Licence: GPL #define HIGH_STOP_PINS {-1, -1, -1, -1} #define ENDSTOP_HIT 1 // when a stop == this it is hit #define MAX_FEEDRATES {300, 300, 3, 45} // mm/sec -//#define ACCELERATIONS {800, 800, 30, 250} // mm/sec^2?? -#define ACCELERATIONS {80, 80, 3, 25} +#define ACCELERATIONS {800, 800, 30, 250} // mm/sec^2?? +//#define ACCELERATIONS {80, 80, 3, 25} #define DRIVE_STEPS_PER_UNIT {91.4286, 91.4286, 4000, 929} #define INSTANT_DVS {15.0, 15.0, 0.4, 15.0} // (mm/sec) #define GCODE_LETTERS { 'X', 'Y', 'Z', 'E', 'F' } // The drives and feedrate in a GCode diff --git a/README b/README index f69b0ce..d681b95 100644 --- a/README +++ b/README @@ -1,28 +1,125 @@ -This firmware is intended to be a fully object-oriented highly modular control p -rogram for RepRap self-replicating 3D printers. +RepRapFirmware - Main Program + +This firmware is intended to be a fully object-oriented highly modular control program for +RepRap self-replicating 3D printers. It owes a lot to Marlin and to the original RepRap FiveD_GCode. + General design principles: - * Control by RepRap G Codes. These are taken to be machine independent, - though some may be unsupported. + * Control by RepRap G Codes. These are taken to be machine independent, though some may be unsupported. * Full use of C++ OO techniques, * Make classes hide their data, * Make everything as stateless as possible, - * No use of conditional compilation except for #include guards - if you - need that, you should be forking the repository to make a new - branch - let the repository take the strain, - * Concentration of all machine-dependent defintions and code in Platform.h - and Platform.cpp, + * No use of conditional compilation except for #include guards - if you need that, you should be + forking the repository to make a new branch - let the repository take the strain, + * Concentration of all machine-dependent defintions and code in Platform.h and Platform.cpp, * No specials for (X,Y) or (Z) - all movement is 3-dimensional, * Try to be efficient in memory use, but this is not critical, * Labour hard to be efficient in time use, and this is critical, * Don't abhor floats - they work fast enough if you're clever, * Don't avoid arrays and structs/classes, * Don't avoid pointers, - * Use operator and function overloading where appropriate, particulary for - vector algebra. + * Use operator and function overloading where appropriate, particularly for vector algebra. + + +Naming conventions: + + * #defines are all capitals with optional underscores between words + * No underscores in other names - MakeReadableWithCapitalisation + * Class names and functions start with a CapitalLetter + * Variables start with a lowerCaseLetter + * Use veryLongDescriptiveNames + + +Structure: + +There are six main classes: + + * RepRap + * GCodes + * Heat + * Move + * Platform, and + * Webserver + +RepRap: + +This is just a container class for the single instances of all the others, and otherwise does very little. + +GCodes: + +This class is fed GCodes, either from the web interface or from GCode files, interprests them, and requests +actions from the RepRap machine via the other classes. + +Heat: + +This class imlements all heating and temperature control in the RepRap machine. + +Move: + +This class controls all movement of the RepRap machine, both along its axes, and in its extruder drives. + +Platform: + +This is the only class that knows anything about the physical setup of the RepRap machine and its +controlling electronics. It implements the interface between all the other classes and the RepRap machine. +All the other classes are completely machine-independent (though they may declare arrays dimensioned +to values #defined in Platform.h). + +Webserver: + +This class talks to the network (via Platform) and implements a simple webserver to give an interactive +interface to the RepRap machine. It uses the Knockout and Jquery Javascript libraries to achieve this. + + + +When the software is running there is one single instance of each main class, and all the memory allocation is +done on initialisation. new/malloc should not be used in the general running code, and delete is never +used. Each class has an Init() function that resets it to its boot-up state; the constructors merely handle +that memory allocation on startup. Calling RepRap.Init() calls all the other Init()s in the right sequence. + +There are other ancilliary classes that are declared in the .h files for the master classes that use them. For +example, Move has a DDA class that implements a Bresenham/digital differential analyser. + + +Timing: + +There is a single interrupt chain entered via Platform.Interrupt(). This controls movement step timing, and +this chain of code should be the only place that volatile declarations and structure/variable-locking are +required. All the rest of the code is called sequentially and repeatedly as follows: + +All the main classes have a Spin() function. These are called in a loop by the RepRap.Spin() function and implement +simple timesharing. No class does, or ever should, wait inside one of its functions for anything to happen or call +any sort of delay() function. The general rule is: + + Can I do a thing? + Yes - do it + No - set a flag/timer to remind me to do it next-time-I'm-called/at-a-future-time and return. + +The restriction this strategy places on almost all the code in the firmware (that it must execute quickly and +never cause waits or delays) is balanced by the fact that none of that code needs to worry about synchronicity, +locking, or other areas of code accessing items upon which it is working. As mentioned, only the interrupt +chain needs to concern itself with such problems. Unlike movement, heating (including PID controllers) does +not need the fast precision of timing that interrupts alone can offer. Indeed, most heating code only needs +to execute a couple of times a second. + +Most data is transferred bytewise, with classes typically containg code like this: + + Is a byte available for me? + Yes + read it and add it to my buffer + Is my buffer complete? + Yes + Act on the contents of my buffer + No + Return + No + Return + +Note that it is simple to raise the "priority" of any class's activities relative to the others by calling its +Spin() function more than once from RepRap.Spin(). -------------------------------------------------------------------------------- @@ -49,7 +146,7 @@ The password when the web browser asks for it is "reprap" with no quotes. The password is intended to stop fidgety friends or colleagues from playing with your RepRap. It is not intended to stop international cyberterrorists -working in a hollowed-out volcano from controlling your RepRap from the next +hiding in a hollowed-out volcano from controlling your RepRap from the next continent. For example, it is transmitted unencrypted... If you open the Arduino serial monitor (115200 baud) you should see a @@ -63,7 +160,7 @@ Actually acting upon them will be added shortly :-) Version 0.2 pre-alpha Started: 18 November 2012 -This date: 1 March 2013 +This date: 12 June 2013 Adrian Bowyer RepRap Professional Ltd diff --git a/README~ b/README~ index b8df939..0a0d937 100644 --- a/README~ +++ b/README~ @@ -1,28 +1,125 @@ -This firmware is intended to be a fully object-oriented highly modular control p -rogram for RepRap self-replicating 3D printers. +RepRapFirmware - Main Program + +This firmware is intended to be a fully object-oriented highly modular control program for +RepRap self-replicating 3D printers. It owes a lot to Marlin and to the original RepRap FiveD_GCode. + General design principles: - * Control by RepRap G Codes. These are taken to be machine independent, - though some may be unsupported. + * Control by RepRap G Codes. These are taken to be machine independent, though some may be unsupported. * Full use of C++ OO techniques, * Make classes hide their data, * Make everything as stateless as possible, - * No use of conditional compilation except for #include guards - if you - need that, you should be forking the repository to make a new - branch - let the repository take the strain, - * Concentration of all machine-dependent defintions and code in Platform.h - and Platform.cpp, + * No use of conditional compilation except for #include guards - if you need that, you should be + forking the repository to make a new branch - let the repository take the strain, + * Concentration of all machine-dependent defintions and code in Platform.h and Platform.cpp, * No specials for (X,Y) or (Z) - all movement is 3-dimensional, * Try to be efficient in memory use, but this is not critical, * Labour hard to be efficient in time use, and this is critical, * Don't abhor floats - they work fast enough if you're clever, * Don't avoid arrays and structs/classes, * Don't avoid pointers, - * Use operator and function overloading where appropriate, particulary for - vector algebra. + * Use operator and function overloading where appropriate, particularly for vector algebra. + + +Naming conventions: + + * #defines are all capitals with optional underscores between words + * No underscores in other names - MakeReadableWithCapitalisation + * Class names and functions start with a CapitalLetter + * Variables start with a lowerCaseLetter + * Use veryLongDescriptiveNames + + +Structure: + +There are six main classes: + + * RepRap + * GCodes + * Heat + * Move + * Platform, and + * Webserver + +RepRap: + +This is just a container class for the single instances of all the others, and otherwise does very little. + +GCodes: + +This class is fed GCodes, either from the web interface or from GCode files, interprests them, and requests +actions from the RepRap machine via the other classes. + +Heat: + +This class imlements all heating and temperature control in the RepRap machine. + +Move: + +This class controls all movement of the RepRap machine, both along its axes, and in its extruder drives. + +Platform: + +This is the only class that knows anything about the physical setup of the RepRap machine and its +controlling electronics. It implements the interface between all the other classes and the RepRap machine. +All the other classes are completely machine-independent (though they may declare arrays dimensioned +to values #defined in Platform.h). + +Webserver: + +This class talks to the network (via Platform) and implements a simple webserver to give an interactive +interface to the RepRap machine. It uses the Knockout and Jquery Javascript libraries to achieve this. + + + +When the software is running there is one single instance of each main class, and all the memory allocation is +done on initialisation. new/malloc should not be used in the general running code, and delete is never +used. Each class has an Init() function that resets it to its boot-up state; the constructors merely handle +that memory allocation on startup. Calling RepRap.Init() calls all the other Init()s in the right sequence. + +There are other ancilliary classes that are declared in the .h files for the master classes that use them. For +example, Move has a DDA class that implements a Bresenham/digital differential analyser. + + +Timing: + +There is a single interrupt chain entered via Platform.Interrupt(). This controls movement step timing, and +this chain of code should be the only place that volatile declarations and structure/variable-locking are +required. All the rest of the code is called sequentially and repeatedly as follows: + +All the main classes have a Spin() function. These are called in a loop by the RepRap.Spin() function and implement +simple timesharing. No class does, or ever should, wait inside one of its functions for anything to happen or call +any sort of delay() function. The general rule is: + + Can I do a thing? + Yes - do it + No - set a flag/timer to remind me to do it next-time-I'm-called/at-a-future-time and return. + +The restriction this strategy places on almost all the code in the firmware (that it must execute quickly and +never cause waits or delays) is balanced by the fact that none of that code needs to worry about synchronicity, +locking, or other areas of code accessing items upon which it is working. As mentioned, only the interrupt +chain needs to concern itself with such problems. Unlike movement, heating (including PID controllers) does +not need the fast precision of timing that interrupts alone can offer. Indeed, most heating code only needs +to execute a couple of times a second. + +Most data is transferred bytewise, with classes typically containg code like this: + + Is a byte available for me? + Yes + read it and add it to my buffer + Is my buffer complete? + Yes + Act on the contents of my buffer + No + Return + No + Return + +Note that it is simple to raise the "priority" of any class's activities relative to the others by calling its +Spin() function more than once from RepRap.Spin(). -------------------------------------------------------------------------------- @@ -31,7 +128,7 @@ the RepRapPro Ltd Arduino DUE to Sanguinololu Adaptor. (See https://github.com/reprappro/ARMadaptor) -Test compiling is with Arduino 1.5.2. +Test compiling was with Arduino 1.5.2. Upload it to your Due, put the ether shield on it, plug in a network cable, and copy the files in the SD-image folder onto the SD. @@ -63,7 +160,7 @@ Actually acting upon them will be added shortly :-) Version 0.2 pre-alpha Started: 18 November 2012 -This date: 1 March 2013 +This date: 12 June 2013 Adrian Bowyer RepRap Professional Ltd diff --git a/RepRapFirmware.ino b/RepRapFirmware.ino index 0e41053..990c11d 100644 --- a/RepRapFirmware.ino +++ b/RepRapFirmware.ino @@ -77,7 +77,7 @@ interface to the RepRap machine. It uses the Knockout and Jquery Javascript lib -When the software is running there is one single instance of each class, and all the memory allocation is +When the software is running there is one single instance of each main class, and all the memory allocation is done on initialisation. new/malloc should not be used in the general running code, and delete is never used. Each class has an Init() function that resets it to its boot-up state; the constructors merely handle that memory allocation on startup. Calling RepRap.Init() calls all the other Init()s in the right sequence. @@ -85,6 +85,13 @@ that memory allocation on startup. Calling RepRap.Init() calls all the other In There are other ancilliary classes that are declared in the .h files for the master classes that use them. For example, Move has a DDA class that implements a Bresenham/digital differential analyser. + +Timing: + +There is a single interrupt chain entered via Platform.Interrupt(). This controls movement step timing, and +this chain of code should be the only place that volatile declarations and structure/variable-locking are +required. All the rest of the code is called sequentially and repeatedly as follows: + All the main classes have a Spin() function. These are called in a loop by the RepRap.Spin() function and implement simple timesharing. No class does, or ever should, wait inside one of its functions for anything to happen or call any sort of delay() function. The general rule is: @@ -93,6 +100,26 @@ any sort of delay() function. The general rule is: Yes - do it No - set a flag/timer to remind me to do it next-time-I'm-called/at-a-future-time and return. +The restriction this strategy places on almost all the code in the firmware (that it must execute quickly and +never cause waits or delays) is balanced by the fact that none of that code needs to worry about synchronicity, +locking, or other areas of code accessing items upon which it is working. As mentioned, only the interrupt +chain needs to concern itself with such problems. Unlike movement, heating (including PID controllers) does +not need the fast precision of timing that interrupts alone can offer. Indeed, most heating code only needs +to execute a couple of times a second. + +Most data is transferred bytewise, with classes typically containg code like this: + + Is a byte available for me? + Yes + read it and add it to my buffer + Is my buffer complete? + Yes + Act on the contents of my buffer + No + Return + No + Return + Note that it is simple to raise the "priority" of any class's activities relative to the others by calling its Spin() function more than once from RepRap.Spin(). diff --git a/SD-image/gcodes/ktst.g b/SD-image/gcodes/ktst.g new file mode 100644 index 0000000..713d568 --- /dev/null +++ b/SD-image/gcodes/ktst.g @@ -0,0 +1,22 @@ +G1 F1800.000 E-1.00000 +G1 Z0.120 F3600.000 +G1 X79.749 Y80.881 +G1 F1800.000 E1.00000 +G1 X79.979 Y80.671 F540.000 E0.00393 +G1 X80.579 Y80.211 E0.00954 +G1 X81.049 Y79.911 E0.00703 +G1 X81.529 Y79.661 E0.00683 +G1 X96.069 Y73.641 E0.19854 +G1 X96.779 Y73.381 E0.00954 +G1 X97.329 Y73.231 E0.00719 +G1 X97.609 Y73.181 E0.00359 +G1 X98.169 Y73.111 E0.00712 +G1 X99.289 Y73.091 E0.01413 +G1 X99.699 Y73.111 E0.00518 +G1 X100.509 Y73.201 E0.01028 +G1 X102.039 Y73.461 E0.01958 +G1 X102.819 Y73.651 E0.01013 +G1 X103.169 Y73.761 E0.00463 +G1 X103.909 Y74.051 E0.01003 +G1 X118.069 Y80.561 E0.19662 +