use rotate([180, 0, 0]) translate([-112, -67, -3]) { //import("Crossfire_2/C2TopPlate.stl"); } module arm_preview(angle) { rotate([0, 0, 90 + angle]) translate([-735, -186.4, 0]) { import("Crossfire_2/ArmTall4H.stl"); } } $fn=30; module bumper_hole() { translate([0, 0, 1.5]) union() { cylinder(d = 8.5, center = true, h = 3.1); translate([0, 0, 0.76]) cylinder(d = 14.5, center = true, h = 1.5); } } module arm_hole(angle) { rotate([0, 0, angle]) { cube(size=[13, 22, 4], center = true); translate([-12.5, -14, 0]) cylinder(d = 3, center = true, h = 4); translate([ 13 , -14, 0]) cylinder(d = 3, center = true, h = 4); translate([-12.5, 11.5, 0]) cylinder(d = 3, center = true, h = 4); translate([ 13 , 11.5, 0]) cylinder(d = 3, center = true, h = 4); } } color("AntiqueWhite") { // translate([0, 0, 82.5]) cube(size=[555, 355, 165], center = true); } color("DarkViolet") { // translate([ 24, 24, 1.9]) arm_preview(- 45 + 180); // translate([-24, 24, 1.9]) arm_preview( 45 + 180); // translate([ 24, -24, 1.9]) arm_preview( 45); // translate([-24, -24, 1.9]) arm_preview(- 45); } intersection() { difference() { translate([0, 0, 1.5]) rotate([0, 0, -45]) cube(size=[105, 105, 3], center = true); union() { // Rounded corners are removed translate([ 0, -90, 1.9]) cylinder(d = 90, center = true, h = 4); translate([ 0, 90, 1.9]) cylinder(d = 90, center = true, h = 4); translate([ 90, 0, 1.9]) cylinder(d = 90, center = true, h = 4); translate([-90, 0, 1.9]) cylinder(d = 90, center = true, h = 4); // Arm holes are removed translate([ 24, 24, 1.9]) arm_hole(- 45 + 180); translate([-24, 24, 1.9]) arm_hole( 45 + 180); translate([ 24, -24, 1.9]) arm_hole( 45); translate([-24, -24, 1.9]) arm_hole(- 45); // bumper holes are removed translate([ 0, 32, 0]) bumper_hole(); translate([ 0,- 32, 0]) bumper_hole(); translate([ 32, 0, 0]) bumper_hole(); translate([-32, 0, 0]) bumper_hole(); // Through holes are removed translate([0, 0, 1.9]) cylinder(d = 20, center = true, h = 4); %rotate([0, 0, 45]) translate([0, 0, 4.5]) cube(size=[36, 36, 3], center = true); translate([ 0, 21, 1.5]) cylinder(d = 3, center = true, h = 4); translate([ 0,- 21, 1.5]) cylinder(d = 3, center = true, h = 4); translate([ 21, 0, 1.5]) cylinder(d = 3, center = true, h = 4); translate([- 21, 0, 1.5]) cylinder(d = 3, center = true, h = 4); translate([-44, 0, 4]) rotate([180, 0, 90]) linear_extrude(height = 5) text("Astrid", halign = "center", size = 7, font = "CasualStencil:style=Regular"); } } }