210 lines
7.2 KiB
Go
210 lines
7.2 KiB
Go
package character
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// This file was generated by the swagger tool.
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// Editing this file might prove futile when you re-run the swagger generate command
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import (
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"fmt"
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"io"
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"github.com/go-openapi/runtime"
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strfmt "github.com/go-openapi/strfmt"
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"local/models"
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)
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// GetCharactersCharacterIDBlueprintsReader is a Reader for the GetCharactersCharacterIDBlueprints structure.
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type GetCharactersCharacterIDBlueprintsReader struct {
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formats strfmt.Registry
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}
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// ReadResponse reads a server response into the received o.
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func (o *GetCharactersCharacterIDBlueprintsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error) {
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switch response.Code() {
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case 200:
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result := NewGetCharactersCharacterIDBlueprintsOK()
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if err := result.readResponse(response, consumer, o.formats); err != nil {
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return nil, err
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}
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return result, nil
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case 403:
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result := NewGetCharactersCharacterIDBlueprintsForbidden()
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if err := result.readResponse(response, consumer, o.formats); err != nil {
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return nil, err
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}
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return nil, result
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case 500:
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result := NewGetCharactersCharacterIDBlueprintsInternalServerError()
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if err := result.readResponse(response, consumer, o.formats); err != nil {
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return nil, err
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}
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return nil, result
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default:
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return nil, runtime.NewAPIError("unknown error", response, response.Code())
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}
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}
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// NewGetCharactersCharacterIDBlueprintsOK creates a GetCharactersCharacterIDBlueprintsOK with default headers values
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func NewGetCharactersCharacterIDBlueprintsOK() *GetCharactersCharacterIDBlueprintsOK {
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return &GetCharactersCharacterIDBlueprintsOK{}
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}
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/*GetCharactersCharacterIDBlueprintsOK handles this case with default header values.
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A list of blueprints
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*/
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type GetCharactersCharacterIDBlueprintsOK struct {
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/*The caching mechanism used
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*/
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CacheControl string
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/*RFC7231 formatted datetime string
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*/
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Expires string
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/*RFC7231 formatted datetime string
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*/
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LastModified string
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Payload []*GetCharactersCharacterIDBlueprintsOKBodyItems0
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}
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func (o *GetCharactersCharacterIDBlueprintsOK) Error() string {
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return fmt.Sprintf("[GET /characters/{character_id}/blueprints/][%d] getCharactersCharacterIdBlueprintsOK %+v", 200, o.Payload)
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}
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func (o *GetCharactersCharacterIDBlueprintsOK) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
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// response header Cache-Control
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o.CacheControl = response.GetHeader("Cache-Control")
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// response header Expires
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o.Expires = response.GetHeader("Expires")
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// response header Last-Modified
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o.LastModified = response.GetHeader("Last-Modified")
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// response payload
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if err := consumer.Consume(response.Body(), &o.Payload); err != nil && err != io.EOF {
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return err
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}
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return nil
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}
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// NewGetCharactersCharacterIDBlueprintsForbidden creates a GetCharactersCharacterIDBlueprintsForbidden with default headers values
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func NewGetCharactersCharacterIDBlueprintsForbidden() *GetCharactersCharacterIDBlueprintsForbidden {
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return &GetCharactersCharacterIDBlueprintsForbidden{}
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}
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/*GetCharactersCharacterIDBlueprintsForbidden handles this case with default header values.
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Forbidden
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*/
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type GetCharactersCharacterIDBlueprintsForbidden struct {
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Payload *models.Forbidden
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}
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func (o *GetCharactersCharacterIDBlueprintsForbidden) Error() string {
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return fmt.Sprintf("[GET /characters/{character_id}/blueprints/][%d] getCharactersCharacterIdBlueprintsForbidden %+v", 403, o.Payload)
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}
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func (o *GetCharactersCharacterIDBlueprintsForbidden) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
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o.Payload = new(models.Forbidden)
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// response payload
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if err := consumer.Consume(response.Body(), o.Payload); err != nil && err != io.EOF {
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return err
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}
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return nil
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}
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// NewGetCharactersCharacterIDBlueprintsInternalServerError creates a GetCharactersCharacterIDBlueprintsInternalServerError with default headers values
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func NewGetCharactersCharacterIDBlueprintsInternalServerError() *GetCharactersCharacterIDBlueprintsInternalServerError {
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return &GetCharactersCharacterIDBlueprintsInternalServerError{}
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}
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/*GetCharactersCharacterIDBlueprintsInternalServerError handles this case with default header values.
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Internal server error
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*/
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type GetCharactersCharacterIDBlueprintsInternalServerError struct {
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Payload *models.InternalServerError
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}
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func (o *GetCharactersCharacterIDBlueprintsInternalServerError) Error() string {
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return fmt.Sprintf("[GET /characters/{character_id}/blueprints/][%d] getCharactersCharacterIdBlueprintsInternalServerError %+v", 500, o.Payload)
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}
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func (o *GetCharactersCharacterIDBlueprintsInternalServerError) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
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o.Payload = new(models.InternalServerError)
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// response payload
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if err := consumer.Consume(response.Body(), o.Payload); err != nil && err != io.EOF {
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return err
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}
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return nil
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}
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/*GetCharactersCharacterIDBlueprintsOKBodyItems0 get_characters_character_id_blueprints_200_ok
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//
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// 200 ok object
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swagger:model GetCharactersCharacterIDBlueprintsOKBodyItems0
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*/
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type GetCharactersCharacterIDBlueprintsOKBodyItems0 struct {
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// get_characters_character_id_blueprints_item_id
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//
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// Unique ID for this item. The ID of an item is stable if that item is not repackaged, stacked, detached from a stack, assembled, or otherwise altered. If an item is changed in one of these ways, then the ID will also change (see notes below).
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// Required: true
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ItemID *int64 `json:"item_id"`
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// get_characters_character_id_blueprints_location_flag
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//
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// Indicates something about this item's storage location. The flag is used to differentiate between hangar divisions, drone bay, fitting location, and similar.
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// Required: true
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LocationFlag *string `json:"location_flag"`
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// get_characters_character_id_blueprints_location_id
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//
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// References a solar system, station or itemID if this blueprint is located within a container. If an itemID the Character - AssetList API must be queried to find the container using the itemID, from which the correct location of the Blueprint can be derived.
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// Required: true
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LocationID *int64 `json:"location_id"`
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// get_characters_character_id_blueprints_material_efficiency
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//
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// Material Efficiency Level of the blueprint, can be any integer between 0 and 10.
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// Required: true
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MaterialEfficiency *int32 `json:"material_efficiency"`
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// get_characters_character_id_blueprints_quantity
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//
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// Typically will be -1 or -2 designating a singleton item, where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (no activities performed on them yet).
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// Required: true
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Quantity *int32 `json:"quantity"`
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// get_characters_character_id_blueprints_runs
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//
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// Number of runs remaining if the blueprint is a copy, -1 if it is an original.
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// Required: true
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Runs *int32 `json:"runs"`
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// get_characters_character_id_blueprints_time_efficiency
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//
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// Time Efficiency Level of the blueprint, can be any even integer between 0 and 20.
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// Required: true
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TimeEfficiency *int32 `json:"time_efficiency"`
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// get_characters_character_id_blueprints_type_id
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//
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// type_id integer
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// Required: true
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TypeID *int32 `json:"type_id"`
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}
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