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eve-goclient/client/character/get_characters_character_id_blueprints_responses.go

210 lines
7.2 KiB
Go

package character
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"fmt"
"io"
"github.com/go-openapi/runtime"
strfmt "github.com/go-openapi/strfmt"
"local/models"
)
// GetCharactersCharacterIDBlueprintsReader is a Reader for the GetCharactersCharacterIDBlueprints structure.
type GetCharactersCharacterIDBlueprintsReader struct {
formats strfmt.Registry
}
// ReadResponse reads a server response into the received o.
func (o *GetCharactersCharacterIDBlueprintsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error) {
switch response.Code() {
case 200:
result := NewGetCharactersCharacterIDBlueprintsOK()
if err := result.readResponse(response, consumer, o.formats); err != nil {
return nil, err
}
return result, nil
case 403:
result := NewGetCharactersCharacterIDBlueprintsForbidden()
if err := result.readResponse(response, consumer, o.formats); err != nil {
return nil, err
}
return nil, result
case 500:
result := NewGetCharactersCharacterIDBlueprintsInternalServerError()
if err := result.readResponse(response, consumer, o.formats); err != nil {
return nil, err
}
return nil, result
default:
return nil, runtime.NewAPIError("unknown error", response, response.Code())
}
}
// NewGetCharactersCharacterIDBlueprintsOK creates a GetCharactersCharacterIDBlueprintsOK with default headers values
func NewGetCharactersCharacterIDBlueprintsOK() *GetCharactersCharacterIDBlueprintsOK {
return &GetCharactersCharacterIDBlueprintsOK{}
}
/*GetCharactersCharacterIDBlueprintsOK handles this case with default header values.
A list of blueprints
*/
type GetCharactersCharacterIDBlueprintsOK struct {
/*The caching mechanism used
*/
CacheControl string
/*RFC7231 formatted datetime string
*/
Expires string
/*RFC7231 formatted datetime string
*/
LastModified string
Payload []*GetCharactersCharacterIDBlueprintsOKBodyItems0
}
func (o *GetCharactersCharacterIDBlueprintsOK) Error() string {
return fmt.Sprintf("[GET /characters/{character_id}/blueprints/][%d] getCharactersCharacterIdBlueprintsOK %+v", 200, o.Payload)
}
func (o *GetCharactersCharacterIDBlueprintsOK) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
// response header Cache-Control
o.CacheControl = response.GetHeader("Cache-Control")
// response header Expires
o.Expires = response.GetHeader("Expires")
// response header Last-Modified
o.LastModified = response.GetHeader("Last-Modified")
// response payload
if err := consumer.Consume(response.Body(), &o.Payload); err != nil && err != io.EOF {
return err
}
return nil
}
// NewGetCharactersCharacterIDBlueprintsForbidden creates a GetCharactersCharacterIDBlueprintsForbidden with default headers values
func NewGetCharactersCharacterIDBlueprintsForbidden() *GetCharactersCharacterIDBlueprintsForbidden {
return &GetCharactersCharacterIDBlueprintsForbidden{}
}
/*GetCharactersCharacterIDBlueprintsForbidden handles this case with default header values.
Forbidden
*/
type GetCharactersCharacterIDBlueprintsForbidden struct {
Payload *models.Forbidden
}
func (o *GetCharactersCharacterIDBlueprintsForbidden) Error() string {
return fmt.Sprintf("[GET /characters/{character_id}/blueprints/][%d] getCharactersCharacterIdBlueprintsForbidden %+v", 403, o.Payload)
}
func (o *GetCharactersCharacterIDBlueprintsForbidden) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
o.Payload = new(models.Forbidden)
// response payload
if err := consumer.Consume(response.Body(), o.Payload); err != nil && err != io.EOF {
return err
}
return nil
}
// NewGetCharactersCharacterIDBlueprintsInternalServerError creates a GetCharactersCharacterIDBlueprintsInternalServerError with default headers values
func NewGetCharactersCharacterIDBlueprintsInternalServerError() *GetCharactersCharacterIDBlueprintsInternalServerError {
return &GetCharactersCharacterIDBlueprintsInternalServerError{}
}
/*GetCharactersCharacterIDBlueprintsInternalServerError handles this case with default header values.
Internal server error
*/
type GetCharactersCharacterIDBlueprintsInternalServerError struct {
Payload *models.InternalServerError
}
func (o *GetCharactersCharacterIDBlueprintsInternalServerError) Error() string {
return fmt.Sprintf("[GET /characters/{character_id}/blueprints/][%d] getCharactersCharacterIdBlueprintsInternalServerError %+v", 500, o.Payload)
}
func (o *GetCharactersCharacterIDBlueprintsInternalServerError) readResponse(response runtime.ClientResponse, consumer runtime.Consumer, formats strfmt.Registry) error {
o.Payload = new(models.InternalServerError)
// response payload
if err := consumer.Consume(response.Body(), o.Payload); err != nil && err != io.EOF {
return err
}
return nil
}
/*GetCharactersCharacterIDBlueprintsOKBodyItems0 get_characters_character_id_blueprints_200_ok
//
// 200 ok object
swagger:model GetCharactersCharacterIDBlueprintsOKBodyItems0
*/
type GetCharactersCharacterIDBlueprintsOKBodyItems0 struct {
// get_characters_character_id_blueprints_item_id
//
// Unique ID for this item. The ID of an item is stable if that item is not repackaged, stacked, detached from a stack, assembled, or otherwise altered. If an item is changed in one of these ways, then the ID will also change (see notes below).
// Required: true
ItemID *int64 `json:"item_id"`
// get_characters_character_id_blueprints_location_flag
//
// Indicates something about this item's storage location. The flag is used to differentiate between hangar divisions, drone bay, fitting location, and similar.
// Required: true
LocationFlag *string `json:"location_flag"`
// get_characters_character_id_blueprints_location_id
//
// References a solar system, station or itemID if this blueprint is located within a container. If an itemID the Character - AssetList API must be queried to find the container using the itemID, from which the correct location of the Blueprint can be derived.
// Required: true
LocationID *int64 `json:"location_id"`
// get_characters_character_id_blueprints_material_efficiency
//
// Material Efficiency Level of the blueprint, can be any integer between 0 and 10.
// Required: true
MaterialEfficiency *int32 `json:"material_efficiency"`
// get_characters_character_id_blueprints_quantity
//
// Typically will be -1 or -2 designating a singleton item, where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (no activities performed on them yet).
// Required: true
Quantity *int32 `json:"quantity"`
// get_characters_character_id_blueprints_runs
//
// Number of runs remaining if the blueprint is a copy, -1 if it is an original.
// Required: true
Runs *int32 `json:"runs"`
// get_characters_character_id_blueprints_time_efficiency
//
// Time Efficiency Level of the blueprint, can be any even integer between 0 and 20.
// Required: true
TimeEfficiency *int32 `json:"time_efficiency"`
// get_characters_character_id_blueprints_type_id
//
// type_id integer
// Required: true
TypeID *int32 `json:"type_id"`
}