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eve-goclient/models/get_universe_systems_system_id_o_k_body.go

273 lines
6.1 KiB
Go

// Code generated by go-swagger; DO NOT EDIT.
package models
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
strfmt "github.com/go-openapi/strfmt"
"github.com/go-openapi/errors"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// GetUniverseSystemsSystemIDOKBody get_universe_systems_system_id_ok
//
// 200 ok object
// swagger:model getUniverseSystemsSystemIdOKBody
type GetUniverseSystemsSystemIDOKBody struct {
// get_universe_systems_system_id_constellation_id
//
// The constellation this solar system is in
// Required: true
ConstellationID *int32 `json:"constellation_id"`
// get_universe_systems_system_id_name
//
// name string
// Required: true
Name *string `json:"name"`
// planets
// Required: true
Planets GetUniverseSystemsSystemIDOKBodyPlanets `json:"planets"`
// position
// Required: true
Position *GetUniverseSystemsSystemIDOKBodyPosition `json:"position"`
// get_universe_systems_system_id_security_class
//
// security_class string
SecurityClass string `json:"security_class,omitempty"`
// get_universe_systems_system_id_security_status
//
// security_status number
// Required: true
SecurityStatus *float32 `json:"security_status"`
// get_universe_systems_system_id_star_id
//
// star_id integer
// Required: true
StarID *int32 `json:"star_id"`
// get_universe_systems_system_id_stargates
//
// stargates array
// Max Items: 25
Stargates []int32 `json:"stargates"`
// get_universe_systems_system_id_stations
//
// stations array
// Max Items: 25
Stations []int32 `json:"stations"`
// get_universe_systems_system_id_system_id
//
// system_id integer
// Required: true
SystemID *int32 `json:"system_id"`
}
/* polymorph getUniverseSystemsSystemIdOKBody constellation_id false */
/* polymorph getUniverseSystemsSystemIdOKBody name false */
/* polymorph getUniverseSystemsSystemIdOKBody planets false */
/* polymorph getUniverseSystemsSystemIdOKBody position false */
/* polymorph getUniverseSystemsSystemIdOKBody security_class false */
/* polymorph getUniverseSystemsSystemIdOKBody security_status false */
/* polymorph getUniverseSystemsSystemIdOKBody star_id false */
/* polymorph getUniverseSystemsSystemIdOKBody stargates false */
/* polymorph getUniverseSystemsSystemIdOKBody stations false */
/* polymorph getUniverseSystemsSystemIdOKBody system_id false */
// Validate validates this get universe systems system Id o k body
func (m *GetUniverseSystemsSystemIDOKBody) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateConstellationID(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateName(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validatePlanets(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validatePosition(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateSecurityStatus(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateStarID(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateStargates(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateStations(formats); err != nil {
// prop
res = append(res, err)
}
if err := m.validateSystemID(formats); err != nil {
// prop
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validateConstellationID(formats strfmt.Registry) error {
if err := validate.Required("constellation_id", "body", m.ConstellationID); err != nil {
return err
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validateName(formats strfmt.Registry) error {
if err := validate.Required("name", "body", m.Name); err != nil {
return err
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validatePlanets(formats strfmt.Registry) error {
if err := validate.Required("planets", "body", m.Planets); err != nil {
return err
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validatePosition(formats strfmt.Registry) error {
if err := validate.Required("position", "body", m.Position); err != nil {
return err
}
if m.Position != nil {
if err := m.Position.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("position")
}
return err
}
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validateSecurityStatus(formats strfmt.Registry) error {
if err := validate.Required("security_status", "body", m.SecurityStatus); err != nil {
return err
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validateStarID(formats strfmt.Registry) error {
if err := validate.Required("star_id", "body", m.StarID); err != nil {
return err
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validateStargates(formats strfmt.Registry) error {
if swag.IsZero(m.Stargates) { // not required
return nil
}
iStargatesSize := int64(len(m.Stargates))
if err := validate.MaxItems("stargates", "body", iStargatesSize, 25); err != nil {
return err
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validateStations(formats strfmt.Registry) error {
if swag.IsZero(m.Stations) { // not required
return nil
}
iStationsSize := int64(len(m.Stations))
if err := validate.MaxItems("stations", "body", iStationsSize, 25); err != nil {
return err
}
return nil
}
func (m *GetUniverseSystemsSystemIDOKBody) validateSystemID(formats strfmt.Registry) error {
if err := validate.Required("system_id", "body", m.SystemID); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *GetUniverseSystemsSystemIDOKBody) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *GetUniverseSystemsSystemIDOKBody) UnmarshalBinary(b []byte) error {
var res GetUniverseSystemsSystemIDOKBody
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}