181 lines
4.6 KiB
Go
181 lines
4.6 KiB
Go
// Code generated by go-swagger; DO NOT EDIT.
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package models
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// This file was generated by the swagger tool.
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// Editing this file might prove futile when you re-run the swagger generate command
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import (
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strfmt "github.com/go-openapi/strfmt"
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"github.com/go-openapi/errors"
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"github.com/go-openapi/swag"
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"github.com/go-openapi/validate"
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)
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// GetCharactersCharacterIDAttributesOKBody get_characters_character_id_attributes_ok
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//
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// 200 ok object
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// swagger:model getCharactersCharacterIdAttributesOKBody
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type GetCharactersCharacterIDAttributesOKBody struct {
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// get_characters_character_id_attributes_accrued_remap_cooldown_date
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//
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// Neural remapping cooldown after a character uses remap accrued over time
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AccruedRemapCooldownDate strfmt.DateTime `json:"accrued_remap_cooldown_date,omitempty"`
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// get_characters_character_id_attributes_bonus_remaps
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//
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// Number of available bonus character neural remaps
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BonusRemaps int32 `json:"bonus_remaps,omitempty"`
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// get_characters_character_id_attributes_charisma
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//
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// charisma integer
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// Required: true
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Charisma *int32 `json:"charisma"`
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// get_characters_character_id_attributes_intelligence
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//
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// intelligence integer
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// Required: true
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Intelligence *int32 `json:"intelligence"`
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// get_characters_character_id_attributes_last_remap_date
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//
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// Datetime of last neural remap, including usage of bonus remaps
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LastRemapDate strfmt.DateTime `json:"last_remap_date,omitempty"`
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// get_characters_character_id_attributes_memory
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//
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// memory integer
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// Required: true
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Memory *int32 `json:"memory"`
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// get_characters_character_id_attributes_perception
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//
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// perception integer
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// Required: true
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Perception *int32 `json:"perception"`
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// get_characters_character_id_attributes_willpower
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//
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// willpower integer
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// Required: true
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Willpower *int32 `json:"willpower"`
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}
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/* polymorph getCharactersCharacterIdAttributesOKBody accrued_remap_cooldown_date false */
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/* polymorph getCharactersCharacterIdAttributesOKBody bonus_remaps false */
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/* polymorph getCharactersCharacterIdAttributesOKBody charisma false */
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/* polymorph getCharactersCharacterIdAttributesOKBody intelligence false */
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/* polymorph getCharactersCharacterIdAttributesOKBody last_remap_date false */
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/* polymorph getCharactersCharacterIdAttributesOKBody memory false */
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/* polymorph getCharactersCharacterIdAttributesOKBody perception false */
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/* polymorph getCharactersCharacterIdAttributesOKBody willpower false */
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// Validate validates this get characters character Id attributes o k body
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func (m *GetCharactersCharacterIDAttributesOKBody) Validate(formats strfmt.Registry) error {
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var res []error
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if err := m.validateCharisma(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateIntelligence(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateMemory(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validatePerception(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if err := m.validateWillpower(formats); err != nil {
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// prop
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res = append(res, err)
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}
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if len(res) > 0 {
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return errors.CompositeValidationError(res...)
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}
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return nil
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}
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func (m *GetCharactersCharacterIDAttributesOKBody) validateCharisma(formats strfmt.Registry) error {
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if err := validate.Required("charisma", "body", m.Charisma); err != nil {
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return err
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}
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return nil
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}
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func (m *GetCharactersCharacterIDAttributesOKBody) validateIntelligence(formats strfmt.Registry) error {
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if err := validate.Required("intelligence", "body", m.Intelligence); err != nil {
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return err
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}
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return nil
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}
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func (m *GetCharactersCharacterIDAttributesOKBody) validateMemory(formats strfmt.Registry) error {
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if err := validate.Required("memory", "body", m.Memory); err != nil {
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return err
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}
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return nil
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}
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func (m *GetCharactersCharacterIDAttributesOKBody) validatePerception(formats strfmt.Registry) error {
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if err := validate.Required("perception", "body", m.Perception); err != nil {
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return err
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}
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return nil
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}
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func (m *GetCharactersCharacterIDAttributesOKBody) validateWillpower(formats strfmt.Registry) error {
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if err := validate.Required("willpower", "body", m.Willpower); err != nil {
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return err
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}
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return nil
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}
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// MarshalBinary interface implementation
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func (m *GetCharactersCharacterIDAttributesOKBody) MarshalBinary() ([]byte, error) {
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if m == nil {
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return nil, nil
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}
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return swag.WriteJSON(m)
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}
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// UnmarshalBinary interface implementation
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func (m *GetCharactersCharacterIDAttributesOKBody) UnmarshalBinary(b []byte) error {
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var res GetCharactersCharacterIDAttributesOKBody
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if err := swag.ReadJSON(b, &res); err != nil {
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return err
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}
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*m = res
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return nil
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}
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