custom-keyboard/qmk_keyboards/test9/keymaps/default/keymap.c

52 lines
1.2 KiB
C

#include QMK_KEYBOARD_H
enum custom_layers {
BASE, // Base 1-9
COLOR, // Gaming layer
EFFECTS, // Function layer
};
enum custom_tapdance {
TD_7_BLTOG,
TD_8_BLSTE,
TD_9_COLOR,
};
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_7_BLTOG] = ACTION_TAP_DANCE_DOUBLE(KC_7, BL_TOGG),
[TD_8_BLSTE] = ACTION_TAP_DANCE_DOUBLE(KC_8, BL_STEP),
[TD_9_COLOR] = ACTION_TAP_DANCE_DUAL_ROLE(KC_9, COLOR),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYER 0 */
[BASE] = LAYOUT( \
TD(TD_7_BLTOG), TD(TD_8_BLSTE), TD(TD_9_COLOR), \
KC_4, KC_5, KC_6, \
KC_1, KC_2, KC_3 \
),
/* LAYER 1 */
[COLOR] = LAYOUT( \
RGB_TOG, RGB_MOD, TO(EFFECTS), \
RGB_SAI, RGB_VAI, RGB_HUI, \
RGB_SAD, RGB_VAD, RGB_HUD \
),
/* LAYER 2 */
[EFFECTS] = LAYOUT( \
RGB_MODE_PLAIN, RGB_MODE_BREATHE, TO(BASE), \
RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, \
RGB_MODE_KNIGHT, RGB_MODE_XMAS, RGB_MODE_RGBTEST \
)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
};
void matrix_init_user(void) {
}