#include QMK_KEYBOARD_H enum custom_layers { BASE, // Base 1-9 COLOR, // Gaming layer EFFECTS, // Function layer }; enum custom_tapdance { TD_7_BLTOG, TD_8_BLSTE, TD_9_COLOR, }; //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { [TD_7_BLTOG] = ACTION_TAP_DANCE_DOUBLE(KC_7, BL_TOGG), [TD_8_BLSTE] = ACTION_TAP_DANCE_DOUBLE(KC_8, BL_STEP), [TD_9_COLOR] = ACTION_TAP_DANCE_DUAL_ROLE(KC_9, COLOR), }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* LAYER 0 */ [BASE] = LAYOUT( \ TD(TD_7_BLTOG), TD(TD_8_BLSTE), TD(TD_9_COLOR), \ KC_4, KC_5, KC_6, \ KC_1, KC_2, KC_3 \ ), /* LAYER 1 */ [COLOR] = LAYOUT( \ RGB_TOG, RGB_MOD, TO(EFFECTS), \ RGB_SAI, RGB_VAI, RGB_HUI, \ RGB_SAD, RGB_VAD, RGB_HUD \ ), /* LAYER 2 */ [EFFECTS] = LAYOUT( \ RGB_MODE_PLAIN, RGB_MODE_BREATHE, TO(BASE), \ RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, \ RGB_MODE_KNIGHT, RGB_MODE_XMAS, RGB_MODE_RGBTEST \ ) }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }; void matrix_init_user(void) { }