QMK folder for the sample board with test mappings

Test mappings are for the backlight and the RGB lights. To compile
copy the content of the folder into the qmk_firmware/keyboards/test9
directory and make test9 in the main qmk_firmware directory.
This commit is contained in:
Thomas Schwery 2019-05-10 23:30:41 +02:00
parent 8b90dfb136
commit 9d524efd15
7 changed files with 193 additions and 0 deletions

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0007
#define DEVICE_VER 0x0001
#define MANUFACTURER Bishop Keyboards
#define PRODUCT ValKey
#define DESCRIPTION ValKey Test9
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/* PCB default pin-out */
#define MATRIX_ROW_PINS { D4, D5, D3 }
#define MATRIX_COL_PINS { F5, F6, F7 }
#define UNUSED_PINS
/* ws2812 RGB LED */
#define RGB_DI_PIN D2
#define RGBLED_NUM 4
#define RGBLIGHT_LIMIT_VAL 128
#define RGBLIGHT_ANIMATIONS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B7
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 6
#endif
#endif

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{
"keyboard_name": "test9",
"url": "",
"maintainer": "valdor",
"width": 3,
"height": 3,
"layouts": {
"LAYOUT": {
"layout": [{"label":"k00", "x":0, "y":0}, {"label":"k01", "x":1, "y":0}, {"label":"k02", "x":2, "y":0}, {"label":"k10", "x":0, "y":1}, {"label":"k11", "x":1, "y":1}, {"label":"k12", "x":2, "y":1}, {"label":"k20", "x":0, "y":2}, {"label":"k21", "x":1, "y":2}, {"label":"k22", "x":2, "y":2}]
}
}
}

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYER 0 */
[0] = LAYOUT( \
BL_TOGG, BL_STEP, TO(1), \
KC_4, KC_5, KC_6, \
KC_1, KC_2, KC_3 \
),
/* LAYER 1 */
[1] = LAYOUT( \
RGB_TOG, RGB_MOD, TO(2), \
RGB_SAI, RGB_VAI, RGB_HUI, \
RGB_SAD, RGB_VAD, RGB_HUD \
),
/* LAYER 2 */
[2] = LAYOUT( \
RGB_MODE_PLAIN, RGB_MODE_BREATHE, TO(0), \
RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, \
RGB_MODE_KNIGHT, RGB_MODE_XMAS, RGB_MODE_RGBTEST \
)
};
qk_tap_dance_action_t tap_dance_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
return MACRO_NONE;
};
void matrix_init_user(void) {
}

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# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
TAP_DANCE_ENABLE = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

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#include "test9.h"
void matrix_init_kb(void) {
matrix_init_user();
}

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#ifndef NINEKEY_H
#define NINEKEY_H
#include "quantum.h"
#define LAYOUT( \
k00, k01, k02, \
k10, k11, k12, \
k20, k21, k22 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
{ k20, k21, k22 } \
}
#endif